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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Hitpoints are modelled after quantum mechanics
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<blockquote data-quote="Puggins" data-source="post: 4099042" data-attributes="member: 12386"><p>Fun little analogy. The "unknown" state has been used tons in wargaming for years and years. The tank movement in "Barbarossa to Berlin" defies logic and sanity, but usually resolves itself into a reasonable model after the fact into a form that would make sense over the long term.</p><p></p><p>The truth is, though, that the damage you take really isn't "unknown"- any hit you take that doesn't take you into negative territory isn't serious- it represents a bruising glance, a rough push, a skin-deep scratch, what have you. You know this from the get-go. The situation that most resembles Schrodinger's cat is the "dying" state, where the players don't know if or when a player dies- he could die in a matter of seconds or he can leap up after shaking the cobwebs from his head. I really like the new take, honestly- who knows how long he has to live? Hurry up and take care of him!</p></blockquote><p></p>
[QUOTE="Puggins, post: 4099042, member: 12386"] Fun little analogy. The "unknown" state has been used tons in wargaming for years and years. The tank movement in "Barbarossa to Berlin" defies logic and sanity, but usually resolves itself into a reasonable model after the fact into a form that would make sense over the long term. The truth is, though, that the damage you take really isn't "unknown"- any hit you take that doesn't take you into negative territory isn't serious- it represents a bruising glance, a rough push, a skin-deep scratch, what have you. You know this from the get-go. The situation that most resembles Schrodinger's cat is the "dying" state, where the players don't know if or when a player dies- he could die in a matter of seconds or he can leap up after shaking the cobwebs from his head. I really like the new take, honestly- who knows how long he has to live? Hurry up and take care of him! [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4e Hitpoints are modelled after quantum mechanics
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