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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Hitpoints are modelled after quantum mechanics
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<blockquote data-quote="DracoSuave" data-source="post: 4558599" data-attributes="member: 71571"><p>Hiesenburg's Uncertainty Principle dumbed down:</p><p></p><p>Basicly, in order to make any sort of observation about something, you need to detect it. Said object needs to affect you in some way, or affect an instrument that you then use to say 'AHA I DETECTED A THING!'</p><p></p><p>In physics, this is all done by forces. So if someone punches you in the face, the force of their mass affecting your face is what your body then detects. Make sense?</p><p></p><p>Forces work by firing out wave-particles and colliding it into things. The firing out of the wave-particle creates 'recoil' that causes the firer-outer to go on one direction, and something smacked by said bullet goes in the opposite direction. (Of course this doesn't explain attraction but it pretty much works the same way.)</p><p></p><p>Now, let's say you're looking at a wall. The wall doesn't seem to move much. But what is -really- happening is the wall is getting smacked by 'bullets of light' coming from your lightbulb, which it then fires in random directions, some of which hit your eyes. In order to see the wall, the wall must be constantly bombarded by photons.</p><p></p><p>At our level, all this does is heat the wall up a little bit, nothing major. This is because the bullets are really really really really really tiny.</p><p></p><p>However, what happens if you shoot at -bullet sized- objects with bullets?</p><p></p><p>Well, you ever play pool? Now imagine you're blind. You know where your cue-ball is at the start. You also know there might be some balls somewhere on the table (your drinking buddies might also be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing with ya.) The only way to know for sure is to take your cueball and shoot it where you think the balls are all lined up. Then, you can check the pockets to see if you sank any, as well as listen for the sound of colliding balls.</p><p></p><p>Now, tell me where the eightball is.</p><p></p><p>You can't! You are uncertain as to it's location because you have no way of observing the collisions involved without -colliding more stuff- into it. At most, you can say 'Well, I shot something at it here, and it must have been over here, so I'm pretty sure it got shot over here somewhere.'</p><p></p><p>On a quantum level, that converts to a simple equation, which says 'You can be really close to knowing where an object is, or you can be really close to knowing where an object is going. You can't have both.'</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4558599, member: 71571"] Hiesenburg's Uncertainty Principle dumbed down: Basicly, in order to make any sort of observation about something, you need to detect it. Said object needs to affect you in some way, or affect an instrument that you then use to say 'AHA I DETECTED A THING!' In physics, this is all done by forces. So if someone punches you in the face, the force of their mass affecting your face is what your body then detects. Make sense? Forces work by firing out wave-particles and colliding it into things. The firing out of the wave-particle creates 'recoil' that causes the firer-outer to go on one direction, and something smacked by said bullet goes in the opposite direction. (Of course this doesn't explain attraction but it pretty much works the same way.) Now, let's say you're looking at a wall. The wall doesn't seem to move much. But what is -really- happening is the wall is getting smacked by 'bullets of light' coming from your lightbulb, which it then fires in random directions, some of which hit your eyes. In order to see the wall, the wall must be constantly bombarded by photons. At our level, all this does is heat the wall up a little bit, nothing major. This is because the bullets are really really really really really tiny. However, what happens if you shoot at -bullet sized- objects with bullets? Well, you ever play pool? Now imagine you're blind. You know where your cue-ball is at the start. You also know there might be some balls somewhere on the table (your drinking buddies might also be :):):):)ing with ya.) The only way to know for sure is to take your cueball and shoot it where you think the balls are all lined up. Then, you can check the pockets to see if you sank any, as well as listen for the sound of colliding balls. Now, tell me where the eightball is. You can't! You are uncertain as to it's location because you have no way of observing the collisions involved without -colliding more stuff- into it. At most, you can say 'Well, I shot something at it here, and it must have been over here, so I'm pretty sure it got shot over here somewhere.' On a quantum level, that converts to a simple equation, which says 'You can be really close to knowing where an object is, or you can be really close to knowing where an object is going. You can't have both.' [/QUOTE]
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