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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Home Playtest
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4161202" data-attributes="member: 710"><p>All playtest posts are interesting, I think. I wonder if it would be better if we gathered them in one place, but that makes it hard to address the individual specifics...</p><p></p><p>To pick on something you said: I wonder if the quick learning of the game comes from the fact that many people making these playtests are already familiar with 3.x or other d20 games? There might be many details that are different, but the essentials are still d20. Example: What "Combat Advantage" means is easily understood if you look at D&D 3e mechanics. Our 3e trained mind says "Ah, like Flat-Footed and Flanking! That makes sense." </p><p>And then there is also the fact that it's only a 1st level playtest. There is not so much to digest at first if you already have prestatted characters - you don't have to consider the impacts of choosing one feat/talent/power over the other, since you didn't get a choice at all.</p><p>I still suspect that 4E might be a game (not so dissimilar to 3E in many respects) that is easy to learn and difficult to master.</p><p></p><p>I think what the playtests highlight best are the combat dynamics - more movement, tactical decision making, more enemies. They also take more rounds, but each round seems to take less time - but the latter isn't so different from 1st level 3E play.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4161202, member: 710"] All playtest posts are interesting, I think. I wonder if it would be better if we gathered them in one place, but that makes it hard to address the individual specifics... To pick on something you said: I wonder if the quick learning of the game comes from the fact that many people making these playtests are already familiar with 3.x or other d20 games? There might be many details that are different, but the essentials are still d20. Example: What "Combat Advantage" means is easily understood if you look at D&D 3e mechanics. Our 3e trained mind says "Ah, like Flat-Footed and Flanking! That makes sense." And then there is also the fact that it's only a 1st level playtest. There is not so much to digest at first if you already have prestatted characters - you don't have to consider the impacts of choosing one feat/talent/power over the other, since you didn't get a choice at all. I still suspect that 4E might be a game (not so dissimilar to 3E in many respects) that is easy to learn and difficult to master. I think what the playtests highlight best are the combat dynamics - more movement, tactical decision making, more enemies. They also take more rounds, but each round seems to take less time - but the latter isn't so different from 1st level 3E play. [/QUOTE]
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