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<blockquote data-quote="malcolm_n" data-source="post: 4800714" data-attributes="member: 63154"><p><strong>Implements:</strong> Simple ranged</p><p><strong></strong></p><p><strong>Weapon Talent:</strong> Choose one of the following options at first level. The decision you make also affects your powers.</p><p><em>Gunblade:</em> You carry a melee and a ranged weapon into battle, just in case your enemy closes. You do not draw opportunity attacks when using ranged powers in melee if you are wielding a melee weapon in your main hand. </p><p><em>Armsman:</em>You carry two ranged weapons into battle to ensure the enemy doesn't get an opportunity to close. While holding a ranged weapon in each hand, you gain a +1 bonus to damage rolls with your main weapon.</p><p></p><p><strong>Two-Fisted shooter:</strong> You gain Two-Fisted Shooter as a bonus feat.</p><p></p><p><strong>Ammunition Expert:</strong> You are so in tune with your weapons, you are able to keep perfect count of your ammunition. You never have to buy regular ammunition for your ranged weapons. (this balances the class with the wizard's spellbook ability).</p><p></p><p><strong>Gunspells: </strong> Your arcane spells are channeled through your ranged weapon. You can add the enhancment bonus of magical ranged weapons to your implement attacks, but not the proficiency bonus.</p><p></p><p>[sblock=At-will attacks]<span style="color: DarkGreen"><strong>Twin Shot </strong>Gunner attack 1</span></p><p><strong>Arcane * Weapon</strong></p><p><strong>Standard Action Ranged</strong> weapon</p><p><strong>Requirement: </strong>You must be wielding two ranged weapons</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC, two attacks</p><p><strong>Hit:</strong> 1[W] modifier damage per shot.</p><p>Increase damage to 2[W] per shot at 21st level</p><p><strong>--Armsman</strong>:You gain a bonus to the damage rolls equal to your Intelligence modifier.</p><p></p><p><span style="color: DarkGreen"><strong>Blazing Salvo</strong> Gunner attack 1</span></p><p><strong>Arcane * Fire, Weapon</strong></p><p><strong>Standard Action Area </strong>burst in weapon</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Dexterity vs. Reflex</p><p><strong>Hit:</strong> 1[W] + Dexterity modifier fire damage.</p><p>Increase damage to 2[W] + Dexterity modifier at 21st level[/sblock]</p><p></p><p>General guideline of powers would be a mix of ranger powers and wizard powers. Some warlock stuff would be good for the one-gun character. Maybe consider magical range with some attacks.</p><p></p><p>Sound like what you're thinking of?</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4800714, member: 63154"] [B]Implements:[/B] Simple ranged [B] Weapon Talent:[/B] Choose one of the following options at first level. The decision you make also affects your powers. [I]Gunblade:[/I] You carry a melee and a ranged weapon into battle, just in case your enemy closes. You do not draw opportunity attacks when using ranged powers in melee if you are wielding a melee weapon in your main hand. [I]Armsman:[/I]You carry two ranged weapons into battle to ensure the enemy doesn't get an opportunity to close. While holding a ranged weapon in each hand, you gain a +1 bonus to damage rolls with your main weapon. [B]Two-Fisted shooter:[/B] You gain Two-Fisted Shooter as a bonus feat. [B]Ammunition Expert:[/B] You are so in tune with your weapons, you are able to keep perfect count of your ammunition. You never have to buy regular ammunition for your ranged weapons. (this balances the class with the wizard's spellbook ability). [B]Gunspells: [/B] Your arcane spells are channeled through your ranged weapon. You can add the enhancment bonus of magical ranged weapons to your implement attacks, but not the proficiency bonus. [sblock=At-will attacks][COLOR=DarkGreen][B]Twin Shot [/B]Gunner attack 1[/COLOR] [B]Arcane * Weapon Standard Action Ranged[/B] weapon [B]Requirement: [/B]You must be wielding two ranged weapons [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. AC, two attacks [B]Hit:[/B] 1[W] modifier damage per shot. Increase damage to 2[W] per shot at 21st level [B]--Armsman[/B]:You gain a bonus to the damage rolls equal to your Intelligence modifier. [COLOR=DarkGreen][B]Blazing Salvo[/B] Gunner attack 1[/COLOR] [B]Arcane * Fire, Weapon Standard Action Area [/B]burst in weapon [B]Target:[/B] Each creature in burst [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 1[W] + Dexterity modifier fire damage. Increase damage to 2[W] + Dexterity modifier at 21st level[/sblock] General guideline of powers would be a mix of ranger powers and wizard powers. Some warlock stuff would be good for the one-gun character. Maybe consider magical range with some attacks. Sound like what you're thinking of? [/QUOTE]
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