Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e homebrew familiars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="unan oranis" data-source="post: 4193197" data-attributes="member: 65462"><p>It looks like they're trying to appeal to harry potter fans with the artwork of wizards pointing so many wands all around, you think they would have done something for familiars and animal companions! </p><p></p><p>Has there been a good system homebrewed by someone here?</p><p></p><p>Granted that no solid wizard/warlock familiar system can really be hammered out until we have the 4e books, but they are such an important part of my campaign world I'd like to have something on day 1.</p><p></p><p>After reading the designers notes about why they haven't included familiars, I've come up with some concepts that might fit in with 4e's design.</p><p></p><p></p><p>1. The familiar is so spiritually bound to its master that they are in fact one being. The familiars hit points, armor class, status etc are allways the same as the wizard whom it belongs to. If the familiar takes damage, the wizard takes damage and vice versa.</p><p></p><p>2. Instead of rolling to attack, the familiar automaticly does its masters ability modifier (charisma?) as physical damage. The familiar may not attack unless it occupies its own square (no snarling weasels from within the wizards robes trying to bite adjacent foes like a chest-burster alien).</p><p></p><p>3. The familiar has only one standard action, and allways goes on the same iniative as its master. The master can "give" his own actions to the familiar (let the familiar use his move action for example).</p><p></p><p>4. Gaining a familiar costs a feat. A choice of 6-10 classic tropes, each with a special ability. Could be as simple as a skill boost, or something a little more complicated and unique like : OWLS WISDOM: "choose an x-level encounter spell for your owl to "hold". If you have not used an x-leveled encounter spell yet today, you may trade one of them for the one your owl is "holding"</p><p>... something like that anyway.</p><p></p><p></p><p>The main concern apparantly is that the character with the familiar gets a whole extra turn when their initiative comes up.</p><p></p><p>The "automatic hit + attribute bonus as damage" vs "one more square that can be targeted to hit the arcane caster" may or may not be balanced, though I couldn't guess which one is harsher given the number of area of effect and cleave like abilities flying around.</p><p></p><p> </p><p></p><p>Point me to a good kludge if you see one.</p><p></p><p>--</p><p></p><p>unan</p></blockquote><p></p>
[QUOTE="unan oranis, post: 4193197, member: 65462"] It looks like they're trying to appeal to harry potter fans with the artwork of wizards pointing so many wands all around, you think they would have done something for familiars and animal companions! Has there been a good system homebrewed by someone here? Granted that no solid wizard/warlock familiar system can really be hammered out until we have the 4e books, but they are such an important part of my campaign world I'd like to have something on day 1. After reading the designers notes about why they haven't included familiars, I've come up with some concepts that might fit in with 4e's design. 1. The familiar is so spiritually bound to its master that they are in fact one being. The familiars hit points, armor class, status etc are allways the same as the wizard whom it belongs to. If the familiar takes damage, the wizard takes damage and vice versa. 2. Instead of rolling to attack, the familiar automaticly does its masters ability modifier (charisma?) as physical damage. The familiar may not attack unless it occupies its own square (no snarling weasels from within the wizards robes trying to bite adjacent foes like a chest-burster alien). 3. The familiar has only one standard action, and allways goes on the same iniative as its master. The master can "give" his own actions to the familiar (let the familiar use his move action for example). 4. Gaining a familiar costs a feat. A choice of 6-10 classic tropes, each with a special ability. Could be as simple as a skill boost, or something a little more complicated and unique like : OWLS WISDOM: "choose an x-level encounter spell for your owl to "hold". If you have not used an x-leveled encounter spell yet today, you may trade one of them for the one your owl is "holding" ... something like that anyway. The main concern apparantly is that the character with the familiar gets a whole extra turn when their initiative comes up. The "automatic hit + attribute bonus as damage" vs "one more square that can be targeted to hit the arcane caster" may or may not be balanced, though I couldn't guess which one is harsher given the number of area of effect and cleave like abilities flying around. Point me to a good kludge if you see one. -- unan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e homebrew familiars
Top