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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e homebrew familiars
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<blockquote data-quote="unan oranis" data-source="post: 4194300" data-attributes="member: 65462"><p>Tallarn; </p><p></p><p>You are right, most campaigns seem to forget their familiars most of the time. Between that and the pacing complications of having a player dictate two sets of actions for basicly two characters, I understand the designers turfing them.</p><p></p><p>OTOH, I doubt they are getting rid of summon monster spells, but perhaps they've made them one-at-a-time and full concentration required?</p><p></p><p>In any case, I've allways treated famliars as npc's. Give them a few personality traits, and you have a great opportunity to throw in excellent role play. The cute animal side kick routine is something most players will sympathise with, and usually generates more empathy than other npcs such as princesses and small villages that need rescueing etc.</p><p></p><p>Probably another reason familiars/animal companions aren't more popular in earlier versions of dnd is that they were mostly a liability... they didn't really do much for you (especially at higher levels).</p><p></p><p>In my campaign, we've got a list of hundreds of animal followers, and a special animal "class" so they level as you do and remain important and an asset through your characters career.</p><p></p><p>My players and I will want them, so I'm gonna make some kind of go at it.</p><p></p><p>--</p><p></p><p>unan</p></blockquote><p></p>
[QUOTE="unan oranis, post: 4194300, member: 65462"] Tallarn; You are right, most campaigns seem to forget their familiars most of the time. Between that and the pacing complications of having a player dictate two sets of actions for basicly two characters, I understand the designers turfing them. OTOH, I doubt they are getting rid of summon monster spells, but perhaps they've made them one-at-a-time and full concentration required? In any case, I've allways treated famliars as npc's. Give them a few personality traits, and you have a great opportunity to throw in excellent role play. The cute animal side kick routine is something most players will sympathise with, and usually generates more empathy than other npcs such as princesses and small villages that need rescueing etc. Probably another reason familiars/animal companions aren't more popular in earlier versions of dnd is that they were mostly a liability... they didn't really do much for you (especially at higher levels). In my campaign, we've got a list of hundreds of animal followers, and a special animal "class" so they level as you do and remain important and an asset through your characters career. My players and I will want them, so I'm gonna make some kind of go at it. -- unan [/QUOTE]
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