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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Hourse Rule: Surprised minions -> Full warrior combat
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<blockquote data-quote="Harshax" data-source="post: 4158884" data-attributes="member: 61534"><p>When I suggested the idea, I was specifically thinking of un-named foes. The guard in the tower (even the elite one), the thug in the warehouse, these characters would be viable for this kind of ruling. Farax the bodyguard, who has defended his liege against countless assassination attempts, would not be susceptible to 'minion deflation' because he was surprised. (call it prenatural instinct from his long years of experience)</p><p></p><p>I agree with other posters that it should be a <em>secret</em> rule, and it should primarily be used to tell a good story, and not let botched sneak attack rolls, or poor application of rules in published adventure modules wreck a good scene.</p><p></p><p>I do think the guideline is necessary.  If the DM has presented a scene where stealth is a viable option, and sneak attack is a viable execution, then by all means treat the monsters as mooks.  If the players decide that they want to charge into things and brute strength there way through, suddenly this scene presents them with an opportunity to reach a milestone (get an action point back) against unworthy foes.</p></blockquote><p></p>
[QUOTE="Harshax, post: 4158884, member: 61534"] When I suggested the idea, I was specifically thinking of un-named foes. The guard in the tower (even the elite one), the thug in the warehouse, these characters would be viable for this kind of ruling. Farax the bodyguard, who has defended his liege against countless assassination attempts, would not be susceptible to 'minion deflation' because he was surprised. (call it prenatural instinct from his long years of experience) I agree with other posters that it should be a [i]secret[/i] rule, and it should primarily be used to tell a good story, and not let botched sneak attack rolls, or poor application of rules in published adventure modules wreck a good scene. I do think the guideline is necessary. If the DM has presented a scene where stealth is a viable option, and sneak attack is a viable execution, then by all means treat the monsters as mooks. If the players decide that they want to charge into things and brute strength there way through, suddenly this scene presents them with an opportunity to reach a milestone (get an action point back) against unworthy foes. [/QUOTE]
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4e Hourse Rule: Surprised minions -> Full warrior combat
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