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4e House Rules for Closer to pre-4e feel
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<blockquote data-quote="jodyjohnson" data-source="post: 5836993" data-attributes="member: 5590"><p>Side by side comparison to new 4e math (MM3 and Rules Compendium on)</p><p>This is all riffing on Quickleaf's DM cheat sheet or Sly Flourish's sheet.</p><p></p><p></p><p><strong>Skills: </strong> </p><p>No change from New 4e baseline, the harder checks become 15% harder by 20th (+3 - 19 prime stat max instead of 24 prime stats by 18th level).</p><p></p><p></p><p><strong>Damage:</strong></p><p>Average NPC Damage reduced by 3:</p><p></p><p>Current 4e math baseline: 8+level, </p><p>Proposed baseline: 5+level</p><p>Earlier edition math is all over but 4.5+hit dice isn't far off as a baseline, 3.x increases for stats and items only and accomplishes most damage increases with Full attacks or more powerful spells.</p><p></p><p>Minion Damage: no change in proportion, however the baseline is 1.5 lower.</p><p></p><p></p><p><strong>Defenses:</strong></p><p>Average AC scaling slowed, start +2 higher (at 20th it is 8 lower)</p><p>Current 4e math: 14+level, </p><p>Proposed baseline: 16+1/2 level </p><p>Earlier edition math is all over, 3.x doesn't scale AC, multiple bonuses account for massive increases.</p><p></p><p>Average Non-AC Defense scaling slowed, start +1 higher (at 20th it is 9 lower)</p><p>Current 4e math = 12+level, </p><p>Proposed baseline: 13+1/2 level</p><p>Earlier edition math (Saving Throws) is between 1/4 and 1/2 except for the Fighters/Creatures at around 2/3 - but pre-3.x non-physical attacks (magic, etc.) didn't scale, 3.x increases at 1/2 HD for good, and 1/3 level for poor - with attacks scaling with stats.</p><p></p><p></p><p><strong>Hit Points:</strong></p><p>Hit Points more than halved then shifting to less than halved, NPCs increase HP at the same rate as PCs, they just get 6/7/9 to start instead of Con.</p><p></p><p>Low HP</p><p>Current 4e math = 21+6/level </p><p>Proposed baseline: 6+4/level</p><p>Earlier edition math = 4.5/HD or lower (d8 HD); d6 in 3.x (or Con penalties)</p><p></p><p>Medium HP</p><p>Current 4e math = 24+8/level </p><p>Proposed baseline: 7+5/level</p><p>Earlier edition math = 4.5/HD; d8 in 3.x (Plus moderate Con bonus/level 3.x)</p><p></p><p>High HP</p><p>Current 4e math = 26+10/level </p><p>Proposed baseline: 9+6/level</p><p>Earlier edition math = 4.5/HD or better; d10 in 3.x (Plus high Con bonus/level 3.x)</p><p></p><p></p><p><strong>Attack Bonuses:</strong></p><p>Current 4e math = 5+level </p><p>Proposed baseline: 6+1/2 level</p><p>Earlier edition math = +1/HD or 3/4 HD(level)</p><p></p><p>Non-AC</p><p>Current 4e = 3+level </p><p>Proposed baseline: 3+1/2 level</p><p>Earlier edition math had no scaling or Stat based DC scaling.</p><p></p><p></p><p><strong>PC Stats:</strong></p><p>1e: Stat cap at start of 18, except Fighters (18/00)</p><p>2e: Same although some optional races may have gone up to 19.</p><p>3.x/4e: Stat cap at start of 20</p><p></p><p></p><p><strong>PC Hit Points:</strong></p><p>Current 4e = Con + Class (4/5/6/7) per level plus level 1 bump (6/7/9/10)</p><p>Proposed PC hit points = Con + Class only (4/5/6/7) per level (no level 1 bump)</p><p>Pre-4e = Class HD per level + Con bonus/level (Max at 1st in 3.x and common house rule before that)</p><p></p><p><strong>PC Armor Class</strong></p><p>Current 4e = 10 + Armor + 1/2 level + bonuses + baked in MW bonus</p><p>Proposed = 10 + Armor + 1/2 level + bonuses, no MW bump</p><p>Pre-4e = 10 or 0 + Armor + Dex + numerous item/magic bonuses (no set scaling)</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 5836993, member: 5590"] Side by side comparison to new 4e math (MM3 and Rules Compendium on) This is all riffing on Quickleaf's DM cheat sheet or Sly Flourish's sheet. [B]Skills: [/B] No change from New 4e baseline, the harder checks become 15% harder by 20th (+3 - 19 prime stat max instead of 24 prime stats by 18th level). [B]Damage:[/B] Average NPC Damage reduced by 3: Current 4e math baseline: 8+level, Proposed baseline: 5+level Earlier edition math is all over but 4.5+hit dice isn't far off as a baseline, 3.x increases for stats and items only and accomplishes most damage increases with Full attacks or more powerful spells. Minion Damage: no change in proportion, however the baseline is 1.5 lower. [B]Defenses:[/B] Average AC scaling slowed, start +2 higher (at 20th it is 8 lower) Current 4e math: 14+level, Proposed baseline: 16+1/2 level Earlier edition math is all over, 3.x doesn't scale AC, multiple bonuses account for massive increases. Average Non-AC Defense scaling slowed, start +1 higher (at 20th it is 9 lower) Current 4e math = 12+level, Proposed baseline: 13+1/2 level Earlier edition math (Saving Throws) is between 1/4 and 1/2 except for the Fighters/Creatures at around 2/3 - but pre-3.x non-physical attacks (magic, etc.) didn't scale, 3.x increases at 1/2 HD for good, and 1/3 level for poor - with attacks scaling with stats. [B]Hit Points:[/B] Hit Points more than halved then shifting to less than halved, NPCs increase HP at the same rate as PCs, they just get 6/7/9 to start instead of Con. Low HP Current 4e math = 21+6/level Proposed baseline: 6+4/level Earlier edition math = 4.5/HD or lower (d8 HD); d6 in 3.x (or Con penalties) Medium HP Current 4e math = 24+8/level Proposed baseline: 7+5/level Earlier edition math = 4.5/HD; d8 in 3.x (Plus moderate Con bonus/level 3.x) High HP Current 4e math = 26+10/level Proposed baseline: 9+6/level Earlier edition math = 4.5/HD or better; d10 in 3.x (Plus high Con bonus/level 3.x) [B]Attack Bonuses:[/B] Current 4e math = 5+level Proposed baseline: 6+1/2 level Earlier edition math = +1/HD or 3/4 HD(level) Non-AC Current 4e = 3+level Proposed baseline: 3+1/2 level Earlier edition math had no scaling or Stat based DC scaling. [B]PC Stats:[/B] 1e: Stat cap at start of 18, except Fighters (18/00) 2e: Same although some optional races may have gone up to 19. 3.x/4e: Stat cap at start of 20 [B]PC Hit Points:[/B] Current 4e = Con + Class (4/5/6/7) per level plus level 1 bump (6/7/9/10) Proposed PC hit points = Con + Class only (4/5/6/7) per level (no level 1 bump) Pre-4e = Class HD per level + Con bonus/level (Max at 1st in 3.x and common house rule before that) [B]PC Armor Class[/B] Current 4e = 10 + Armor + 1/2 level + bonuses + baked in MW bonus Proposed = 10 + Armor + 1/2 level + bonuses, no MW bump Pre-4e = 10 or 0 + Armor + Dex + numerous item/magic bonuses (no set scaling) [/QUOTE]
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