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<blockquote data-quote="jodyjohnson" data-source="post: 5837056" data-attributes="member: 5590"><p>My original thought was that the non-magical healing couldn't cross the boundary, but that was just a kick in the Warlord's nads. So I figured I'd apply it to all the leaders, magic or otherwise -- just not a lot of difference between martial shout, arcane shout, primal shout, or divine shout healing.</p><p></p><p>Then you could say, any Standard action powers can cross the barrier but I think that makes Cleric moreso the best healer. Which might be a fine option.</p><p></p><p>As intended, I have Healing potions, or other item-based healing crossing barriers and then the between encounter rituals as well. I messed up the wording but a Heal skill check to activate Second Wind on a downed ally or the 20+ Death save can do it too.</p><p></p><p>I would be willing to amend the healing powers to allow Standard action, healing-only powers to work normal. If a character is willing to spend their turn getting someone up and not attacking then I'm fine with some real healing taking place.</p><p></p><p>Basically just looking at ranged minor action healing popping downed PCs up fresh as a daisy.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 5837056, member: 5590"] My original thought was that the non-magical healing couldn't cross the boundary, but that was just a kick in the Warlord's nads. So I figured I'd apply it to all the leaders, magic or otherwise -- just not a lot of difference between martial shout, arcane shout, primal shout, or divine shout healing. Then you could say, any Standard action powers can cross the barrier but I think that makes Cleric moreso the best healer. Which might be a fine option. As intended, I have Healing potions, or other item-based healing crossing barriers and then the between encounter rituals as well. I messed up the wording but a Heal skill check to activate Second Wind on a downed ally or the 20+ Death save can do it too. I would be willing to amend the healing powers to allow Standard action, healing-only powers to work normal. If a character is willing to spend their turn getting someone up and not attacking then I'm fine with some real healing taking place. Basically just looking at ranged minor action healing popping downed PCs up fresh as a daisy. [/QUOTE]
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