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[4e] Houserule Concept: Complications
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<blockquote data-quote="Garthanos" data-source="post: 4668261" data-attributes="member: 82504"><p><strong>Do the flaws need to be flaws?</strong></p><p></p><p>I have always liked the concept of flaws - they always seemed to encourage role playing even more than the features. That said, something to consider with regards to 4th edition ... emphasizing we are playing the heros perhaps it is more important to point to the developments and improvements the character has gained while over coming the flaw or issue.</p><p></p><p>My idea for nightmares which is actually an advantage... </p><p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/250646-race-feature-nightmares.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/250646-race-feature-nightmares.html</a></p><p></p><p>Perhaps we can also wrap problems in to the powers.</p><p></p><p>For instance also thinking of a barbarian or battlerager power which involved doing more damage than normal but breaking the weapon (or forcing it to have a saving throw?) if the attack fails. Ofcourse the class I was considering it for is somewhat more competant unarmed than most (and using that power without a weapon was literally self damaging.)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4668261, member: 82504"] [b]Do the flaws need to be flaws?[/b] I have always liked the concept of flaws - they always seemed to encourage role playing even more than the features. That said, something to consider with regards to 4th edition ... emphasizing we are playing the heros perhaps it is more important to point to the developments and improvements the character has gained while over coming the flaw or issue. My idea for nightmares which is actually an advantage... [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/250646-race-feature-nightmares.html[/url] Perhaps we can also wrap problems in to the powers. For instance also thinking of a barbarian or battlerager power which involved doing more damage than normal but breaking the weapon (or forcing it to have a saving throw?) if the attack fails. Ofcourse the class I was considering it for is somewhat more competant unarmed than most (and using that power without a weapon was literally self damaging.) [/QUOTE]
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[4e] Houserule Concept: Complications
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