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[4E] How exactly did DP "fix" the Paladin?
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<blockquote data-quote="Destil" data-source="post: 4906220" data-attributes="member: 1980"><p>Str based paladins have some level 9 dailies now too. And some very nice feats for damage, making them quite dangerous melee opponents.</p><p></p><p>While Cha paladins become better at marking in general, sanction always uses Cha and don't get the benefit from the Str feat. They can ignore divine challenge falling off once a fight at epic.</p><p></p><p>My biggest complaint about the class now is that they have 3 making mechanics (Mark, Challenge and Sanction), which can be a pain to track.</p><p></p><p>Challenge still has the unfair downside that it's pretty easy to loose it (and the real problem: loose your shot at being able to use it again on your turn) when the paladin gets stunned/immobilized/dazed et cetera. I was really hoping for a feat that removed the adjacent requirement (more often than once a fight at paragon) or the "Can't mark on your next turn" punishment...</p><p></p><p>Since the feat ADDS Str, strength based often can deal more damage with challenge (and there's a viable and potent Str/Cha build now too), at the cost of their sanctum kind of sucking (always Cha based).</p></blockquote><p></p>
[QUOTE="Destil, post: 4906220, member: 1980"] Str based paladins have some level 9 dailies now too. And some very nice feats for damage, making them quite dangerous melee opponents. While Cha paladins become better at marking in general, sanction always uses Cha and don't get the benefit from the Str feat. They can ignore divine challenge falling off once a fight at epic. My biggest complaint about the class now is that they have 3 making mechanics (Mark, Challenge and Sanction), which can be a pain to track. Challenge still has the unfair downside that it's pretty easy to loose it (and the real problem: loose your shot at being able to use it again on your turn) when the paladin gets stunned/immobilized/dazed et cetera. I was really hoping for a feat that removed the adjacent requirement (more often than once a fight at paragon) or the "Can't mark on your next turn" punishment... Since the feat ADDS Str, strength based often can deal more damage with challenge (and there's a viable and potent Str/Cha build now too), at the cost of their sanctum kind of sucking (always Cha based). [/QUOTE]
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[4E] How exactly did DP "fix" the Paladin?
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