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*TTRPGs General
4E - How Many Players at the Table (DM + ?)?
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<blockquote data-quote="justanobody" data-source="post: 4480232" data-attributes="member: 70778"><p>I said 3~5.</p><p></p><p>Anything less than 3 players will never feel like D&D.</p><p></p><p>6 players may work nicely but will be pushing the combat and working the DM to extremes with designing things for the right size in the event of a lesser number of solo critters.</p><p></p><p>Even thought 4th offers some quicker resolution of turns having more players really still means more time between turns for combat activity.</p><p></p><p>Outside of combat you still may be able to include a few more, but they will be there for combat which may cause the problems. Also outside of combat you tend to have quicker things that can be done during roleplaying or skill challenges.</p><p></p><p>I would actually be curious for someone to take this poll and measure out the area of combat based on different sized parties. I know what the books suggest for having combat, but how much area does each creature require in a combat situation to know what size of map you would need for 9 players and all the DM throws against them.</p><p></p><p>Also prime numbers of players is better to prevent stalemates in decision making amongst players.</p><p></p><p>At most I would only have 6, but depending on the speed of the players might allow a 7th if it was quick enough to not bog down play with excessive status effects to delay combat rounds, but tend to feel 6 should be the max as that is where the breaking point seems to be when advancing to larger numbers of powers that create status effects for both sides of a combat situation and would undercut that one to the 5 max I voted to help curtail such extra accounting time during combat.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4480232, member: 70778"] I said 3~5. Anything less than 3 players will never feel like D&D. 6 players may work nicely but will be pushing the combat and working the DM to extremes with designing things for the right size in the event of a lesser number of solo critters. Even thought 4th offers some quicker resolution of turns having more players really still means more time between turns for combat activity. Outside of combat you still may be able to include a few more, but they will be there for combat which may cause the problems. Also outside of combat you tend to have quicker things that can be done during roleplaying or skill challenges. I would actually be curious for someone to take this poll and measure out the area of combat based on different sized parties. I know what the books suggest for having combat, but how much area does each creature require in a combat situation to know what size of map you would need for 9 players and all the DM throws against them. Also prime numbers of players is better to prevent stalemates in decision making amongst players. At most I would only have 6, but depending on the speed of the players might allow a 7th if it was quick enough to not bog down play with excessive status effects to delay combat rounds, but tend to feel 6 should be the max as that is where the breaking point seems to be when advancing to larger numbers of powers that create status effects for both sides of a combat situation and would undercut that one to the 5 max I voted to help curtail such extra accounting time during combat. [/QUOTE]
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