JRRNeiklot
First Post
As long as divination spells exist, they should have had a clue. Weal or Woe, Death is near, etc. Sounded like a great encounter to me.
Grog said:See, I would call that an extremely badly designed adventure. Open a door and you have an 80% chance of dying on the spot? Most people I've played D&D with over the years would react extremely badly to something like that. I know I would if I was playing in that game. I wouldn't feel scared, I'd just feel pissed off that the DM (or the adventure writer) put such an obvious "screw the player" situation into the adventure.
(All this is assuming, of course, that I didn't have some kind of clue that opening this particular door would lead to disastrous consequences. If I did have a clue to that effect and just ignored it, that's my decision and I'm willing to accept the consequences. But spring something like that on me out of nowhere and I'm probably not going to play in your game again (or if it's a published adventure, I'm definitely not going to play another one by that particular author). YMMV, of course).