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4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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<blockquote data-quote="delericho" data-source="post: 3772573" data-attributes="member: 22424"><p>I'm in favour of changing save-or-dies. On the one hand, they far too often have an all-or-nothing effect, where they either kill the character or do nothing (as mocked recently by Order of the Stick, with their duelling Clerics). On the other hand, they tend to be too effective if the save is failed.</p><p></p><p>So, I would adopt the model used for the Disintegrate spell more often - a failed save does a lot of damage, and can lead to instant death but is not certain; a successful save does a lesser amount of damage.</p><p></p><p>Otherwise, I wouldn't change the lethality level of the game one jot. The game actually plays better when characters can be struck down by a freak run of the dice, in my experience.</p></blockquote><p></p>
[QUOTE="delericho, post: 3772573, member: 22424"] I'm in favour of changing save-or-dies. On the one hand, they far too often have an all-or-nothing effect, where they either kill the character or do nothing (as mocked recently by Order of the Stick, with their duelling Clerics). On the other hand, they tend to be too effective if the save is failed. So, I would adopt the model used for the Disintegrate spell more often - a failed save does a lot of damage, and can lead to instant death but is not certain; a successful save does a lesser amount of damage. Otherwise, I wouldn't change the lethality level of the game one jot. The game actually plays better when characters can be struck down by a freak run of the dice, in my experience. [/QUOTE]
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4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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