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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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<blockquote data-quote="Samnell" data-source="post: 3772871" data-attributes="member: 130"><p>At the risk of being caught in an inflammatory agenda...</p><p></p><p>I have no idea what goes on at rpg.net. I don't go there.</p><p></p><p>The difference is that an extremely unlucky die roll doesn't make the statement that the DM just chose to kill you out of nowhere, and you have no recourse. When the bad guys make attack rolls, there's always the chance they could hit. Barring infinite hit points, every combat includes the possibility that the orc could bisect the wizard with his axe or something to that effect. If you die because of a failed d20 roll, that's no one's fault but the randomness inherent in the game. Agreeing to that randomness is a part of sitting down at the table. </p><p></p><p>Raise dead, resurrection, and so forth can cure a run of bad luck just fine. If I were stingy with raise dead and made the party move heaven and earth to get one I might feel differently. But I am not, so it's not an issue to me. But my guys actually thought ahead. They've bought raise dead scrolls and deposited them with a cleric nearer to their adventures to handle those runs of bad luck. After they did that, they were actually a bit pleased the next time someone died. They saved travel time. I use the variant that they just get a negative level that never leads to actual level loss when they die, so they're pretty easy about it.</p><p></p><p>Is it cheesy that they die and then get brought back? Well maybe. D&D is a really, really cheesy game. Magic missiles, evasion, dual-wielding+sneak attack, animal people, dwarves, elves, the cheddar runs thick and deep. But it's at least as cheesy to say that they'll only die in battles the DM deems dramatically appropriate. Embedding that kind of decision into the game means if the dice kill you, it's still the DM's fault because he said that this time the dice do and other times they don't. At best, it's a wash.</p></blockquote><p></p>
[QUOTE="Samnell, post: 3772871, member: 130"] At the risk of being caught in an inflammatory agenda... I have no idea what goes on at rpg.net. I don't go there. The difference is that an extremely unlucky die roll doesn't make the statement that the DM just chose to kill you out of nowhere, and you have no recourse. When the bad guys make attack rolls, there's always the chance they could hit. Barring infinite hit points, every combat includes the possibility that the orc could bisect the wizard with his axe or something to that effect. If you die because of a failed d20 roll, that's no one's fault but the randomness inherent in the game. Agreeing to that randomness is a part of sitting down at the table. Raise dead, resurrection, and so forth can cure a run of bad luck just fine. If I were stingy with raise dead and made the party move heaven and earth to get one I might feel differently. But I am not, so it's not an issue to me. But my guys actually thought ahead. They've bought raise dead scrolls and deposited them with a cleric nearer to their adventures to handle those runs of bad luck. After they did that, they were actually a bit pleased the next time someone died. They saved travel time. I use the variant that they just get a negative level that never leads to actual level loss when they die, so they're pretty easy about it. Is it cheesy that they die and then get brought back? Well maybe. D&D is a really, really cheesy game. Magic missiles, evasion, dual-wielding+sneak attack, animal people, dwarves, elves, the cheddar runs thick and deep. But it's at least as cheesy to say that they'll only die in battles the DM deems dramatically appropriate. Embedding that kind of decision into the game means if the dice kill you, it's still the DM's fault because he said that this time the dice do and other times they don't. At best, it's a wash. [/QUOTE]
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4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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