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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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<blockquote data-quote="RPG_Tweaker" data-source="post: 3773620" data-attributes="member: 13041"><p>I really don't have a problem with "save or screwed" type effects, but I think that those type of spells, traps and monsters should have an optional rule box that offers a reduced effect for DMs preferring a tamer outcome.</p><p></p><p></p><p></p><p>My campaigns don't assume players begin as "heroes" but merely protagonists; they are <em>potential</em> heroes. The only way they actually become such is by doing deeds and earning a reputation. That means facing death.</p><p></p><p>Before they go into the world, I warn players of their characters possible death and to remember that henchmen/hirelings (read redshirts) are an invaluable asset. <em>These two points should really be mentioned in the first paragraph of the PHB Introduction and reiterated in the Adventuring chapter!</em></p><p></p><p>I use an Action Point system. I also use an exploding d20 system for combat/saves so there's no auto-succeed/auto-fail.</p><p></p><p>Your chance of "respawning" are very slim; it's an historical event (Chance based on the clerics piety, your level/reputation, and whim of the gods). Even then, it takes about a month to recover fully.</p><p></p><p>I also have a system that if a player wants me to kill their character in the plot, they receive an "heroic death". This comes with a dramatic description of their sacrifice, some monument built by the locals, and/or a famous bardic song. Additionally, their next character begins with an extra AP.</p></blockquote><p></p>
[QUOTE="RPG_Tweaker, post: 3773620, member: 13041"] I really don't have a problem with "save or screwed" type effects, but I think that those type of spells, traps and monsters should have an optional rule box that offers a reduced effect for DMs preferring a tamer outcome. My campaigns don't assume players begin as "heroes" but merely protagonists; they are [i]potential[/i] heroes. The only way they actually become such is by doing deeds and earning a reputation. That means facing death. Before they go into the world, I warn players of their characters possible death and to remember that henchmen/hirelings (read redshirts) are an invaluable asset. [i]These two points should really be mentioned in the first paragraph of the PHB Introduction and reiterated in the Adventuring chapter![/i] I use an Action Point system. I also use an exploding d20 system for combat/saves so there's no auto-succeed/auto-fail. Your chance of "respawning" are very slim; it's an historical event (Chance based on the clerics piety, your level/reputation, and whim of the gods). Even then, it takes about a month to recover fully. I also have a system that if a player wants me to kill their character in the plot, they receive an "heroic death". This comes with a dramatic description of their sacrifice, some monument built by the locals, and/or a famous bardic song. Additionally, their next character begins with an extra AP. [/QUOTE]
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4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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