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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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<blockquote data-quote="Schmoe" data-source="post: 3774216" data-attributes="member: 913"><p>I actually disagree. It usually plays out something like this, in my experience:</p><p></p><p>Player A: "Ok, now that we've infiltrated the lich-lord's crypts, we really need to be on our toes. We'll be lucky if we all make it out alive."</p><p></p><p>Player B: "I open the door."</p><p></p><p>DM: "As you open the door, you reveal strange sigils carved on the lintel. Before your eyes, the symbols begin to sway and shift, then glow with pulsing red light. You feel pain deep within your very being, as if something is trying to rip your existence to shreds. Make a Fortitude Save, DC - A Lot."</p><p></p><p>Player B: "Oh crap guys. Oh man. I need to roll like a 17 to live."</p><p></p><p>The player picks up his die with fear and trepidation and rolls...</p><p></p><p>... </p><p></p><p>Right here, at this point, there is actually quite a bit of fear in the player. If anything, these are the scariest moments at the game table.</p><p></p><p>No matter what happens, though, it leads to drama and powerful gaming. If the character makes the save and goes on to survive the adventure, he'll remember it as an extremely dangerous adventure that he was lucky to live through. He'll remember each detail more vividly because of how close he was to death.</p><p></p><p>If the character dies, the survivors will remember the adventure as a dangerous and tragic foray that claimed the life of their companion. They will raise a toast, curse the lich-lord, and sadly drink to the memory of the fallen.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 3774216, member: 913"] I actually disagree. It usually plays out something like this, in my experience: Player A: "Ok, now that we've infiltrated the lich-lord's crypts, we really need to be on our toes. We'll be lucky if we all make it out alive." Player B: "I open the door." DM: "As you open the door, you reveal strange sigils carved on the lintel. Before your eyes, the symbols begin to sway and shift, then glow with pulsing red light. You feel pain deep within your very being, as if something is trying to rip your existence to shreds. Make a Fortitude Save, DC - A Lot." Player B: "Oh crap guys. Oh man. I need to roll like a 17 to live." The player picks up his die with fear and trepidation and rolls... ... Right here, at this point, there is actually quite a bit of fear in the player. If anything, these are the scariest moments at the game table. No matter what happens, though, it leads to drama and powerful gaming. If the character makes the save and goes on to survive the adventure, he'll remember it as an extremely dangerous adventure that he was lucky to live through. He'll remember each detail more vividly because of how close he was to death. If the character dies, the survivors will remember the adventure as a dangerous and tragic foray that claimed the life of their companion. They will raise a toast, curse the lich-lord, and sadly drink to the memory of the fallen. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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