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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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<blockquote data-quote="Schmoe" data-source="post: 3774250" data-attributes="member: 913"><p>I don't really agree. I find that dramatic, cinematic effects that come about naturally through an unbiased roll of the dice are more compelling and more dramatic than those that have been contrived. On the one hand, you have the feeling that you are taking part in something rare and special, while on the other hand you feel like you're just doing something that sounds cool because you're supposed to have cool stuff happen at this point.</p><p></p><p>I guess that sort of sounds like I'm condemning one point of view in favor of the other, which I'm not. However, I personally clearly fall into the former camp. When I was younger, I was very much a DM who fudged things to keep PCs alive for so they could continue with story and such, but it always felt fake and hollow, and I felt too much like I was the deciding factor. I have since moved to a "roll in the open and let dice fall where they may" style of DMing, and I find it much more satisfying. Sure, there are heartbreaks along the way, but that makes the successes so much dearer.</p><p></p><p></p><p></p><p>Yeah, I can agree to this. The only caveat I'd add is that, even when you give up control of the cool-factor to randomness, the game is pretty cool.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 3774250, member: 913"] I don't really agree. I find that dramatic, cinematic effects that come about naturally through an unbiased roll of the dice are more compelling and more dramatic than those that have been contrived. On the one hand, you have the feeling that you are taking part in something rare and special, while on the other hand you feel like you're just doing something that sounds cool because you're supposed to have cool stuff happen at this point. I guess that sort of sounds like I'm condemning one point of view in favor of the other, which I'm not. However, I personally clearly fall into the former camp. When I was younger, I was very much a DM who fudged things to keep PCs alive for so they could continue with story and such, but it always felt fake and hollow, and I felt too much like I was the deciding factor. I have since moved to a "roll in the open and let dice fall where they may" style of DMing, and I find it much more satisfying. Sure, there are heartbreaks along the way, but that makes the successes so much dearer. Yeah, I can agree to this. The only caveat I'd add is that, even when you give up control of the cool-factor to randomness, the game is pretty cool. [/QUOTE]
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4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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