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4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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<blockquote data-quote="Schmoe" data-source="post: 3774482" data-attributes="member: 913"><p>Could you be more rude? I'm not sure if I'm offended yet.</p><p></p><p>The point was about choices and risk-taking, not about heroic vs. loot based play. If you don't want to save the prince from the lich-lord's crypts, go rescue the village idiot from the kobolds. One carries more risk than the other.</p><p></p><p></p><p></p><p>First, "cinematic" has nothing to do with why people are taking risks, whether it is to save lives or get loot. You could make a pretty awesome wuxia film about some tomb raiders.</p><p></p><p>Second, I think you've mistakenly assumed the intentions of 3E/4E designers to support your opinion. Unless, of course, you have some sort of inside knowledge on the designers and therefore know for certain that they support heroic adventuring over loot raiding. From what <em>I've</em> read, the designers want to make sure all the players have options to do fun stuff in all aspects of the game. </p><p></p><p>Third, people <em>I've</em> met and talked to seem to enjoy campaigns where they take risks to get great loot. Do you think maybe, just possibly, there could be a sizable number of people who support heroic games, and a sizable number of people who support loot games? Do you think maybe, just possibly, they are both good games as long as the participants are having fun?</p></blockquote><p></p>
[QUOTE="Schmoe, post: 3774482, member: 913"] Could you be more rude? I'm not sure if I'm offended yet. The point was about choices and risk-taking, not about heroic vs. loot based play. If you don't want to save the prince from the lich-lord's crypts, go rescue the village idiot from the kobolds. One carries more risk than the other. First, "cinematic" has nothing to do with why people are taking risks, whether it is to save lives or get loot. You could make a pretty awesome wuxia film about some tomb raiders. Second, I think you've mistakenly assumed the intentions of 3E/4E designers to support your opinion. Unless, of course, you have some sort of inside knowledge on the designers and therefore know for certain that they support heroic adventuring over loot raiding. From what [i]I've[/i] read, the designers want to make sure all the players have options to do fun stuff in all aspects of the game. Third, people [i]I've[/i] met and talked to seem to enjoy campaigns where they take risks to get great loot. Do you think maybe, just possibly, there could be a sizable number of people who support heroic games, and a sizable number of people who support loot games? Do you think maybe, just possibly, they are both good games as long as the participants are having fun? [/QUOTE]
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4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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