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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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<blockquote data-quote="italianranma" data-source="post: 3775037" data-attributes="member: 15788"><p>It really depends on what kind of game you’re playing. Think of Descent, the board game. It’s dungeon crawling boiled down to it’s very essence: you go into the dungeon, kill the inhabitants, take their loot, and upgrade your abilities. That makes for a delightful experience when you’re in the mood for it. But if you want to be part of a greater story it’s severly lacking. </p><p></p><p>DMs who live by the rules you quoted aren’t doing anything wrong, they’re doing something different. They provide a game where the players can believe they are the heroes in an epic story. </p><p></p><p>Of course you can try to do that playing by the rules as written but just as you said, you’re leaving up to the chance of the dice that it’s all going to work out.</p><p></p><p>Now, I believe there is a way that characters can get killed by mooks and still die heroicly. It depends on what they are doing at the time. Are they in another nameless dungeon for obscure reasons or are they in crypts of the once powerful Elven Warrior-Mages searching for a lost artifact that will refresh the barrier keeping out the Demon-princes of the 7th layer of hell? You don’t have to change that dungeon at all, you just need to make what the characters are doing heroic.</p><p></p><p>The point is that if players are unsatisfied with their death, the DM is at fault for not provided the game that his or her players want.</p></blockquote><p></p>
[QUOTE="italianranma, post: 3775037, member: 15788"] It really depends on what kind of game you’re playing. Think of Descent, the board game. It’s dungeon crawling boiled down to it’s very essence: you go into the dungeon, kill the inhabitants, take their loot, and upgrade your abilities. That makes for a delightful experience when you’re in the mood for it. But if you want to be part of a greater story it’s severly lacking. DMs who live by the rules you quoted aren’t doing anything wrong, they’re doing something different. They provide a game where the players can believe they are the heroes in an epic story. Of course you can try to do that playing by the rules as written but just as you said, you’re leaving up to the chance of the dice that it’s all going to work out. Now, I believe there is a way that characters can get killed by mooks and still die heroicly. It depends on what they are doing at the time. Are they in another nameless dungeon for obscure reasons or are they in crypts of the once powerful Elven Warrior-Mages searching for a lost artifact that will refresh the barrier keeping out the Demon-princes of the 7th layer of hell? You don’t have to change that dungeon at all, you just need to make what the characters are doing heroic. The point is that if players are unsatisfied with their death, the DM is at fault for not provided the game that his or her players want. [/QUOTE]
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4e How Should PCs be allowed to Die (Cinematically or Like Everyone Else)?
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