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<blockquote data-quote="DamnedChoir" data-source="post: 4043496" data-attributes="member: 56141"><p>I used to love rolling for HP's in second edition...but you know the longer I've played the game and the more D&D has developed into a tactical, ridiculously overbalanced game of number crunching. (The earlier editions were not like this.) The more and more it just seemed like rolling was unfair and cruel.</p><p></p><p>Why should someone with good ideas and a good build end up with a total +1 for all his ability score adjustments put together, with a bout 3-4 HP per level as a Barbarian from ridiculously low rolls, while bob the Monk is 18 17 16 15 14 12 and has rolled 7-8 on every die + his high con mod? A few levels in and Bob the monk could easily kick the hell out of Jerry the Barbarian in a one-on fight even with Jerry raged.</p><p></p><p>In real life, one I suppose could argue that it's random what everyone gets...but not really. In real life there's nature and nurture and it's not really so much random considering people also have the ability to train their bodies and develop skills on their own. If you're born small and skinny, you can work out. If you're clumsy you can take gymnastics, if you're shy, take Speech classes.</p><p></p><p>In D&D though you can never really change those random rolls. You can never 'work out' at level 20 without magic items you have a total of +5 points or about 2.5 extra plusses to your attributes not counting magic.</p><p></p><p>If you start with 9 strenght, you won't have 14 by the end of the game unless it's from magic.</p><p></p><p>And since this is the nature of the game, rolling just feels wrong.</p><p></p><p>In a game like WFRP or GURPS or WOD where you can increase attributes and abilities with exp, random rolling would make more sense because if you start off with a weakness you can spend time making sure it doesn't cripple you. In D&D...you're screwed. Roll a new character.</p></blockquote><p></p>
[QUOTE="DamnedChoir, post: 4043496, member: 56141"] I used to love rolling for HP's in second edition...but you know the longer I've played the game and the more D&D has developed into a tactical, ridiculously overbalanced game of number crunching. (The earlier editions were not like this.) The more and more it just seemed like rolling was unfair and cruel. Why should someone with good ideas and a good build end up with a total +1 for all his ability score adjustments put together, with a bout 3-4 HP per level as a Barbarian from ridiculously low rolls, while bob the Monk is 18 17 16 15 14 12 and has rolled 7-8 on every die + his high con mod? A few levels in and Bob the monk could easily kick the hell out of Jerry the Barbarian in a one-on fight even with Jerry raged. In real life, one I suppose could argue that it's random what everyone gets...but not really. In real life there's nature and nurture and it's not really so much random considering people also have the ability to train their bodies and develop skills on their own. If you're born small and skinny, you can work out. If you're clumsy you can take gymnastics, if you're shy, take Speech classes. In D&D though you can never really change those random rolls. You can never 'work out' at level 20 without magic items you have a total of +5 points or about 2.5 extra plusses to your attributes not counting magic. If you start with 9 strenght, you won't have 14 by the end of the game unless it's from magic. And since this is the nature of the game, rolling just feels wrong. In a game like WFRP or GURPS or WOD where you can increase attributes and abilities with exp, random rolling would make more sense because if you start off with a weakness you can spend time making sure it doesn't cripple you. In D&D...you're screwed. Roll a new character. [/QUOTE]
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