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4e HP speculation based on new D&D podcast
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<blockquote data-quote="DamnedChoir" data-source="post: 4043510" data-attributes="member: 56141"><p>I also have to say, as for 3x HP at first level...I never really liked that idea. For a funny reason, really, is that I thought 4x, or 2x made more sense, but every time I've played with 3x it just...I don't know, set me off. Firstly because it's 3x(Max HD)+Con Bonus, which I think minimizes the importance of Con at first level, and secondly because almost everything in 3E and 3.5 at least were x4 at first level.</p><p></p><p>I also do agree that 4 for a caster and 6 for a defender might be a bit low.</p><p></p><p>Maybe 4 Controller, 6 Striker/Leader, 8 Defender would make a bit more sense. I've always supported max HP even after first level as a viable option when I've run a game where I used non-random ability score generation. The monsters all got max HP too, mind. It was just easier to calculate than rolling a lot. Fighter gets 10 per level, ding. Might not be super balanced as per the rules but neither was rolling.</p><p></p><p>As for HP based on roles? I'd like that a lot more than HP based on class. As-is, we need some standardization to make sure that people get a better idea where HP comes from. I could definitely see all controllers, even Martial or Divine having the lowest HP range. A martial controller would just be a machinist, war engine guy, or alchemist, right? Since when do they have tons of staying power in man to man combat?</p><p></p><p>I'd definately love to see a Divine Controller, mind. A 'Priest' class would be awesome. Cleric spells and powers tuned to the max without much combat prowess. Alot like the Cloistered cleric from UA which I enjoyed. When I usually think 'Cleric' I think of a guy in linen robes praying, not so much a guy in full plate with a shield and a mace calling down a pillar of fire, but I'm fine with that long as we have the squishy holy guy as an alternative.</p></blockquote><p></p>
[QUOTE="DamnedChoir, post: 4043510, member: 56141"] I also have to say, as for 3x HP at first level...I never really liked that idea. For a funny reason, really, is that I thought 4x, or 2x made more sense, but every time I've played with 3x it just...I don't know, set me off. Firstly because it's 3x(Max HD)+Con Bonus, which I think minimizes the importance of Con at first level, and secondly because almost everything in 3E and 3.5 at least were x4 at first level. I also do agree that 4 for a caster and 6 for a defender might be a bit low. Maybe 4 Controller, 6 Striker/Leader, 8 Defender would make a bit more sense. I've always supported max HP even after first level as a viable option when I've run a game where I used non-random ability score generation. The monsters all got max HP too, mind. It was just easier to calculate than rolling a lot. Fighter gets 10 per level, ding. Might not be super balanced as per the rules but neither was rolling. As for HP based on roles? I'd like that a lot more than HP based on class. As-is, we need some standardization to make sure that people get a better idea where HP comes from. I could definitely see all controllers, even Martial or Divine having the lowest HP range. A martial controller would just be a machinist, war engine guy, or alchemist, right? Since when do they have tons of staying power in man to man combat? I'd definately love to see a Divine Controller, mind. A 'Priest' class would be awesome. Cleric spells and powers tuned to the max without much combat prowess. Alot like the Cloistered cleric from UA which I enjoyed. When I usually think 'Cleric' I think of a guy in linen robes praying, not so much a guy in full plate with a shield and a mace calling down a pillar of fire, but I'm fine with that long as we have the squishy holy guy as an alternative. [/QUOTE]
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