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D&D Older Editions, OSR, & D&D Variants
4e HP speculation based on new D&D podcast
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<blockquote data-quote="JohnSnow" data-source="post: 4047204" data-attributes="member: 32164"><p>So, I was looking at the description of Toughness from <em>Design & Development: Feats</em>, and something jumped out at me. I had been assuming that Fourth Edition would work similarly to <em>Star Wars Saga Edition</em>, with a static number of hit points at 1st-level and then an increase at every level after that. That's how Toughness works in SWSE, but it's <strong>not</strong> how Toughness works in Fourth Edition. Here's the feat description:</p><p></p><p><strong>Toughness</strong></p><p><strong>Tier:</strong> Heroic </p><p><strong>Benefit:</strong> When you take this feat, you gain additional hit points <em>equal to your level + 3.</em> You also gain 1 additional hit point every time you gain a level.</p><p></p><p>That means that, at 1st-level, Toughness grants 4 hp, not 3. Or in other words, at least as far as Toughness goes, 1st-level grants both a kicker (+3 hp), and the ordinary hit point that any level does (+1).</p><p></p><p>We can try to infer the mechanics by taking the example from <em>Design & Development: Death and Dying</em> of a 15th-level fighter with 120 hp, and applying some of the speculations that Steve Schubert implied were "on the right track" in the podcast - an initial boost and static hit points at each level after that. Here's my math:</p><p></p><p>Let's assume that a 1st-level Fighter gets a first level "kicker" of 30 hp. Let's further assume that he gains 5 hp per level after that. If we also give him a +1 CON bonus (12 or 13 CON), that means 6 hp per level. Extrapolating out, that gives:</p><p></p><p>1st - 36 hp</p><p>2nd - 42 hp</p><p>3rd - 48 hp</p><p>4th - 54 hp</p><p>5th - 60 hp</p><p>6th - 66 hp</p><p>7th - 72 hp</p><p>8th - 78 hp</p><p>9th - 84 hp</p><p>10th - 90 hp</p><p>11th - 96 hp</p><p>12th - 102 hp</p><p>13th - 108 hp</p><p>14th - 114 hp</p><p><strong>15th - 120 hp</strong></p><p>16th - 126 hp</p><p>17th - 132 hp</p><p>18th - 138 hp</p><p>19th - 144 hp</p><p>20th - 150 hp</p><p>21st - 156 hp</p><p>22nd - 162 hp</p><p>23rd - 168 hp</p><p>24th - 174 hp</p><p>25th - 180 hp</p><p>26th - 186 hp</p><p>27th - 192 hp</p><p>28th - 198 hp</p><p>29th - 204 hp</p><p>30th - 210 hp</p><p></p><p>That's at least consistent with both the mechanics of the Toughness feat and the numbers in <em>Design & Development: Death and Dying</em>. Also, if you assume that they reverse engineered from the Hit Dice, it almost makes sense.</p><p></p><p>In Third Edition, a fighter had d10 hit dice. Tripling that, á la Saga Edition (ported over from that stage of 4E design perhaps?), gives the "kicker" number of 30. Further, the base "per level" of 5 hp is a somewhat logical "half max on a d10," or "average on a d10, rounded down." Normalizing the progression of extra hit points to include Level 1 simplifies the math, so you're not accidentally figuring it as: "Let's see, Level 15 fighter = 30 + 5 x 15...no wait, 5 x 14..."</p><p></p><p>Which I know <strong>I've</strong> done when calculating hit points in Saga...</p><p></p><p>Under this system, your first "logical" instinct is also "correct." It's also consistent with how Saga handles attacks and defenses in that a starting 1st-level character gets both the "kicker" and his "first-level" bonus.</p><p></p><p>Thoughts? Speculations on what it might mean for other classes?</p><p></p><p>Personally, I think the d4 base is history, but I could be wrong.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4047204, member: 32164"] So, I was looking at the description of Toughness from [i]Design & Development: Feats[/i], and something jumped out at me. I had been assuming that Fourth Edition would work similarly to [i]Star Wars Saga Edition[/i], with a static number of hit points at 1st-level and then an increase at every level after that. That's how Toughness works in SWSE, but it's [b]not[/b] how Toughness works in Fourth Edition. Here's the feat description: [b]Toughness[/b] [b]Tier:[/b] Heroic [b]Benefit:[/b] When you take this feat, you gain additional hit points [i]equal to your level + 3.[/i] You also gain 1 additional hit point every time you gain a level. That means that, at 1st-level, Toughness grants 4 hp, not 3. Or in other words, at least as far as Toughness goes, 1st-level grants both a kicker (+3 hp), and the ordinary hit point that any level does (+1). We can try to infer the mechanics by taking the example from [i]Design & Development: Death and Dying[/i] of a 15th-level fighter with 120 hp, and applying some of the speculations that Steve Schubert implied were "on the right track" in the podcast - an initial boost and static hit points at each level after that. Here's my math: Let's assume that a 1st-level Fighter gets a first level "kicker" of 30 hp. Let's further assume that he gains 5 hp per level after that. If we also give him a +1 CON bonus (12 or 13 CON), that means 6 hp per level. Extrapolating out, that gives: 1st - 36 hp 2nd - 42 hp 3rd - 48 hp 4th - 54 hp 5th - 60 hp 6th - 66 hp 7th - 72 hp 8th - 78 hp 9th - 84 hp 10th - 90 hp 11th - 96 hp 12th - 102 hp 13th - 108 hp 14th - 114 hp [b]15th - 120 hp[/b] 16th - 126 hp 17th - 132 hp 18th - 138 hp 19th - 144 hp 20th - 150 hp 21st - 156 hp 22nd - 162 hp 23rd - 168 hp 24th - 174 hp 25th - 180 hp 26th - 186 hp 27th - 192 hp 28th - 198 hp 29th - 204 hp 30th - 210 hp That's at least consistent with both the mechanics of the Toughness feat and the numbers in [i]Design & Development: Death and Dying[/i]. Also, if you assume that they reverse engineered from the Hit Dice, it almost makes sense. In Third Edition, a fighter had d10 hit dice. Tripling that, á la Saga Edition (ported over from that stage of 4E design perhaps?), gives the "kicker" number of 30. Further, the base "per level" of 5 hp is a somewhat logical "half max on a d10," or "average on a d10, rounded down." Normalizing the progression of extra hit points to include Level 1 simplifies the math, so you're not accidentally figuring it as: "Let's see, Level 15 fighter = 30 + 5 x 15...no wait, 5 x 14..." Which I know [b]I've[/b] done when calculating hit points in Saga... Under this system, your first "logical" instinct is also "correct." It's also consistent with how Saga handles attacks and defenses in that a starting 1st-level character gets both the "kicker" and his "first-level" bonus. Thoughts? Speculations on what it might mean for other classes? Personally, I think the d4 base is history, but I could be wrong. [/QUOTE]
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