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[4e] IG's Herald of Discord [RECRUITING CLOSED]
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<blockquote data-quote="Oni" data-source="post: 4572132" data-attributes="member: 380"><p>The movement thing almost had me stumped it took me a little while to figure it out, but I think I've got a pretty good reading on it now. </p><p></p><p>You have 3 actions during a turn. </p><p></p><p>Standard Action</p><p>Move Action</p><p>Minor Action</p><p></p><p>You can trade any higher action for the one below it. So you could move, then use your standard action to move again since you traded it down. </p><p></p><p>"On your turn, you can move twice if you take a move action instead of a standard action."</p><p></p><p>I read that to be a statement of the general rule. </p><p></p><p>"<strong>IF</strong> you take the same move action twice in a row - two walks, two runs, two shifts, two crawls - you're taking a double move."</p><p></p><p>I read that to mean if you take two move actions and they happen to be the same sort of move action you are performing a double move which affords some small benefits over simply moving twice. Namely in how you can move through occupied squares and how far you can move in difficult terrain. </p><p></p><p>So both are true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I thought 4e was supposed to the simple dnd...</p><p></p><p></p><p></p><p>On a seperate note, as much as I like the extra damage, I think you decide whether or not you wan to apply curse damage to a target after your other damage is rolled. My assumption was it couldn't be maxed since it was a seperate roll, but I won't swear to it.</p></blockquote><p></p>
[QUOTE="Oni, post: 4572132, member: 380"] The movement thing almost had me stumped it took me a little while to figure it out, but I think I've got a pretty good reading on it now. You have 3 actions during a turn. Standard Action Move Action Minor Action You can trade any higher action for the one below it. So you could move, then use your standard action to move again since you traded it down. "On your turn, you can move twice if you take a move action instead of a standard action." I read that to be a statement of the general rule. "[B]IF[/B] you take the same move action twice in a row - two walks, two runs, two shifts, two crawls - you're taking a double move." I read that to mean if you take two move actions and they happen to be the same sort of move action you are performing a double move which affords some small benefits over simply moving twice. Namely in how you can move through occupied squares and how far you can move in difficult terrain. So both are true. :) I thought 4e was supposed to the simple dnd... On a seperate note, as much as I like the extra damage, I think you decide whether or not you wan to apply curse damage to a target after your other damage is rolled. My assumption was it couldn't be maxed since it was a seperate roll, but I won't swear to it. [/QUOTE]
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