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[4e] IG's The Witchlight Strand [OOC]
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<blockquote data-quote="Redrobes" data-source="post: 5324654" data-attributes="member: 40793"><p>When you click all not ready then it changed the image to all X's when people click on the ready then it changes theirs to a tick. But the script doing the web serving of the image picks up the old image before it changes it so you have to force a browser refresh. I.e. the image lags the last action by one so if you do it several times it gets the tick in there.</p><p></p><p>So the idea is that IG clicks the all not ready at start of turn, does his monsters and then clicks his GM ready. Then we all have our say and then click our ready buttons. That image gets changed so ill see it change on my web pages or sigs around any board its put into.</p><p></p><p>You can create your own new game and add new players / characters in the manager. The title is the name you give the game.</p><p></p><p>I think Morrus would be interested but I thought we would try it out first and also there's an obvious problem with all the image caching on various web browsers. It works but you might have to hit F5 or Ctrl + F5 on the image generator or any page holding the image. It might be that somehow the apache running the script is seeing an old copy of the status lines and generating the image off of that then the new status file is saved down so next time its run it gets the right image. Or it might be that when the browser asks is this a new image then it replies its only 2 seconds old so maybe browser say - fine that's probably the same one then. I don't know exactly what mechanism they use to know its changed. If you click a change like now I am ready then give it half a minute then get it to refresh that change then the ticks appear. Maybe its possible to get the script to schedule a cron job to go and remake the image again in a minute from the button click... dunno.</p><p></p><p>I have talked to other people about this sort of thing on social networks where they wanted chat across a game but it had to be in a format that you can include into a social network panel and they don't allow scripts. They do allow flash tho. I think this idea would be better in flash but I don't do flash.</p></blockquote><p></p>
[QUOTE="Redrobes, post: 5324654, member: 40793"] When you click all not ready then it changed the image to all X's when people click on the ready then it changes theirs to a tick. But the script doing the web serving of the image picks up the old image before it changes it so you have to force a browser refresh. I.e. the image lags the last action by one so if you do it several times it gets the tick in there. So the idea is that IG clicks the all not ready at start of turn, does his monsters and then clicks his GM ready. Then we all have our say and then click our ready buttons. That image gets changed so ill see it change on my web pages or sigs around any board its put into. You can create your own new game and add new players / characters in the manager. The title is the name you give the game. I think Morrus would be interested but I thought we would try it out first and also there's an obvious problem with all the image caching on various web browsers. It works but you might have to hit F5 or Ctrl + F5 on the image generator or any page holding the image. It might be that somehow the apache running the script is seeing an old copy of the status lines and generating the image off of that then the new status file is saved down so next time its run it gets the right image. Or it might be that when the browser asks is this a new image then it replies its only 2 seconds old so maybe browser say - fine that's probably the same one then. I don't know exactly what mechanism they use to know its changed. If you click a change like now I am ready then give it half a minute then get it to refresh that change then the ticks appear. Maybe its possible to get the script to schedule a cron job to go and remake the image again in a minute from the button click... dunno. I have talked to other people about this sort of thing on social networks where they wanted chat across a game but it had to be in a format that you can include into a social network panel and they don't allow scripts. They do allow flash tho. I think this idea would be better in flash but I don't do flash. [/QUOTE]
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[4e] IG's The Witchlight Strand [OOC]
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