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4E Illusions?
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<blockquote data-quote="KarinsDad" data-source="post: 3746657" data-attributes="member: 2011"><p>Do you think 4E will clean up illusions?</p><p></p><p>The 3E attempt, although admirable, came up short.</p><p></p><p>Illusions need a "touch" component, along with visual, auditory, smell, etc.</p><p></p><p>Illusions need "real light", "real sound", "real smell". By real, I mean that they have to have real effects and seem to be real. What good is a figment that has no real components, and then has a real effect anyway (like Mirror Images which really does have a game effect)?</p><p></p><p>Dancing Lights went from the school of Illusion to the school of Evocation, just because of the silly figments cannot be real rule. Ghost Sounds did not, but it's really the exact same type of spell, just sound instead of light.</p><p></p><p>Illusions need to do real damage.</p><p></p><p>Illusions need decent ACs.</p><p></p><p>Making a save on an illusion should not leave a "translucent outline", rather it should allow the viewer to know that it is an illusion and he can act accordingly. A save for an illusion of a floor over a real pit should not result in the character being able to see into the pit, rather he should not be able to see into the pit because there is this visual illusion above it and in the way. He merely knows there is a fake looking illusion (to him) over something, he does not know if it is a pit, the normal floor, a trap, or what.</p><p></p><p></p><p>In other words, Illusions have to appear real if a save is failed (assuming 4E still has saves).</p><p></p><p>They need to appear fake, but still visible, still audible, etc. if the save is made.</p><p></p><p>A failed illusion should be no different than a failed mundane disguise. The disguise does not change, just because someone recognizes it as a disguise.</p><p></p><p></p><p>Anyway, JMO. I hope WotC cleans this up. Unlike most other spell game mechanics, Illusions tend to have problems and are not used by players that often because of it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3746657, member: 2011"] Do you think 4E will clean up illusions? The 3E attempt, although admirable, came up short. Illusions need a "touch" component, along with visual, auditory, smell, etc. Illusions need "real light", "real sound", "real smell". By real, I mean that they have to have real effects and seem to be real. What good is a figment that has no real components, and then has a real effect anyway (like Mirror Images which really does have a game effect)? Dancing Lights went from the school of Illusion to the school of Evocation, just because of the silly figments cannot be real rule. Ghost Sounds did not, but it's really the exact same type of spell, just sound instead of light. Illusions need to do real damage. Illusions need decent ACs. Making a save on an illusion should not leave a "translucent outline", rather it should allow the viewer to know that it is an illusion and he can act accordingly. A save for an illusion of a floor over a real pit should not result in the character being able to see into the pit, rather he should not be able to see into the pit because there is this visual illusion above it and in the way. He merely knows there is a fake looking illusion (to him) over something, he does not know if it is a pit, the normal floor, a trap, or what. In other words, Illusions have to appear real if a save is failed (assuming 4E still has saves). They need to appear fake, but still visible, still audible, etc. if the save is made. A failed illusion should be no different than a failed mundane disguise. The disguise does not change, just because someone recognizes it as a disguise. Anyway, JMO. I hope WotC cleans this up. Unlike most other spell game mechanics, Illusions tend to have problems and are not used by players that often because of it. [/QUOTE]
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