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D&D Older Editions, OSR, & D&D Variants
4E Illusions?
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<blockquote data-quote="KarinsDad" data-source="post: 3746700" data-attributes="member: 2011"><p>If Fireball were a third level spell and Illusioned Fireball were a first level spell that could still do 5D6 damage (if a will save and a reflex save were failed for example), as a player I might go with the first level spell sometimes.</p><p></p><p>It all depends on how the game mechanics were cleaned up. If simple mechanics were introduced that allowed DMs to adjudicate illusions the same way as they adjudicate other game elements, the concept of "it can be anything" might become less of an issue.</p><p></p><p>For example, if the 3rd level Illusion spell allowed for an AC up to 18, it wouldn't matter if it were an illusion of an Owlbear or an illusion of an Ooze. The caster would be limited to a max AC of 18. He might make it less for the Ooze, just to make it seem more real. But, he wouldn't have to. Ditto for the amount of damage. Ditto for "to hit". Ditto for movement. Ditto for special attacks, etc.</p><p></p><p>The caster could make an illusion of any monster in the MM, but the max AC would be x, the max movement would be y, the max hit points would be z, etc., regardless of what the actual stats of the monster might be.</p><p></p><p>Ditto for illusions of spells. One elegant way to adjudicate illusionary spells is to allow them to have more defenses than normal spells. If the caster gets past all of the defenses (or the defender fails all of the saves or whatever), the illusionary spell might work exactly like the normal spell. Otherwise, it might be limited to 60% of effect or some such like the Shadow spells. This balances the versatility of the illusionary spell with the fact that it doesn't always work at full power.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3746700, member: 2011"] If Fireball were a third level spell and Illusioned Fireball were a first level spell that could still do 5D6 damage (if a will save and a reflex save were failed for example), as a player I might go with the first level spell sometimes. It all depends on how the game mechanics were cleaned up. If simple mechanics were introduced that allowed DMs to adjudicate illusions the same way as they adjudicate other game elements, the concept of "it can be anything" might become less of an issue. For example, if the 3rd level Illusion spell allowed for an AC up to 18, it wouldn't matter if it were an illusion of an Owlbear or an illusion of an Ooze. The caster would be limited to a max AC of 18. He might make it less for the Ooze, just to make it seem more real. But, he wouldn't have to. Ditto for the amount of damage. Ditto for "to hit". Ditto for movement. Ditto for special attacks, etc. The caster could make an illusion of any monster in the MM, but the max AC would be x, the max movement would be y, the max hit points would be z, etc., regardless of what the actual stats of the monster might be. Ditto for illusions of spells. One elegant way to adjudicate illusionary spells is to allow them to have more defenses than normal spells. If the caster gets past all of the defenses (or the defender fails all of the saves or whatever), the illusionary spell might work exactly like the normal spell. Otherwise, it might be limited to 60% of effect or some such like the Shadow spells. This balances the versatility of the illusionary spell with the fact that it doesn't always work at full power. [/QUOTE]
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