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D&D Older Editions, OSR, & D&D Variants
4E Illusions?
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<blockquote data-quote="IceFractal" data-source="post: 3746760" data-attributes="member: 27704"><p>So you're saying they should just make illusions the "special effect" of a fear/damaging/whatever spell? Pardon me if I say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>Illusion spells are one of the few remaining bastions of creativity in spell use. The point is that they <em>don't</em> have exactly X effect - the effect is down to how you use them. Polymorph had this too, but due to its various problems, it seems extremely likely it will be reduced to a standardized combat buff, or a bunch of single-form spells. But illusion spells have a chance, because they combine fairly uniform mechanics with an unlimited array of effects. </p><p></p><p>And for that matter, illusions aren't weak, they just require a bit more involvement in their use. With, say, a fireball, you can just cast it anytime there's a group of enemies bunched together and it'll do its job. With illusions, you need to first figure out your goal, then figure out how to do it, but if you do the results can be devastating. It can basically amount to an area of effect fear/invisibility/charm, make the foe waste their most powerful spells, or divert enemies into a trap. And there's the non-combat uses as well, which are legion.</p><p></p><p>So yeah, illusions can be a bit tricky to use. And that's fine. In a book with hundreds of spells, it's ok if a few of them require some planning. Don't like the uncertainty of illusion spells? Then use any of the many, many alternatives.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3746760, member: 27704"] So you're saying they should just make illusions the "special effect" of a fear/damaging/whatever spell? Pardon me if I say :mad: Illusion spells are one of the few remaining bastions of creativity in spell use. The point is that they [I]don't[/I] have exactly X effect - the effect is down to how you use them. Polymorph had this too, but due to its various problems, it seems extremely likely it will be reduced to a standardized combat buff, or a bunch of single-form spells. But illusion spells have a chance, because they combine fairly uniform mechanics with an unlimited array of effects. And for that matter, illusions aren't weak, they just require a bit more involvement in their use. With, say, a fireball, you can just cast it anytime there's a group of enemies bunched together and it'll do its job. With illusions, you need to first figure out your goal, then figure out how to do it, but if you do the results can be devastating. It can basically amount to an area of effect fear/invisibility/charm, make the foe waste their most powerful spells, or divert enemies into a trap. And there's the non-combat uses as well, which are legion. So yeah, illusions can be a bit tricky to use. And that's fine. In a book with hundreds of spells, it's ok if a few of them require some planning. Don't like the uncertainty of illusion spells? Then use any of the many, many alternatives. [/QUOTE]
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