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4E in 2008? Fact or Fiction?
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<blockquote data-quote="wingsandsword" data-source="post: 2244862" data-attributes="member: 14159"><p>Of course, that's why I didn't get into Spycraft. I bought the core book, which seemed nice, but I quickly realized a lot of things were missing from it, and a few big holes that I ran across the first time I tried to run a game. Then a book comes out and it's another $20 for one thing, and $25 for another, and $30 for another. Not that you need everything in that book, just that one really useful class, or one really useful set of rules or subsystem is in there and you're paying pretty much for that. If you complain about this online, the Spycraft fans will happily point you towards all the books it takes to fill the gaps (which can easily run several hundred dollars), but that's the problem, I don't want to spend as much (or more) on a d20 game I might play on rare occasion as I would on D&D itself. At least with D&D, traditionally the core has been complete enough to run self-contained games and cover generally all the elements of the genre it's trying to cover, Spycraft kinda fell flat on that one I'm sorry to say.</p><p></p><p>As far as I'm concerned, the "Collectable RPG" idea is a quick way to keep me out of a game.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2244862, member: 14159"] Of course, that's why I didn't get into Spycraft. I bought the core book, which seemed nice, but I quickly realized a lot of things were missing from it, and a few big holes that I ran across the first time I tried to run a game. Then a book comes out and it's another $20 for one thing, and $25 for another, and $30 for another. Not that you need everything in that book, just that one really useful class, or one really useful set of rules or subsystem is in there and you're paying pretty much for that. If you complain about this online, the Spycraft fans will happily point you towards all the books it takes to fill the gaps (which can easily run several hundred dollars), but that's the problem, I don't want to spend as much (or more) on a d20 game I might play on rare occasion as I would on D&D itself. At least with D&D, traditionally the core has been complete enough to run self-contained games and cover generally all the elements of the genre it's trying to cover, Spycraft kinda fell flat on that one I'm sorry to say. As far as I'm concerned, the "Collectable RPG" idea is a quick way to keep me out of a game. [/QUOTE]
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