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D&D Older Editions
4e in an hour -- a playtest review (with pie)
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<blockquote data-quote="Kunimatyu" data-source="post: 4125007" data-attributes="member: 22057"><p>A few nights ago some buddies and I tried out 4th edition at a small party we were having. 3 of the guys have played 3.5 from 1-20, and one guy was new. We just wanted to try out the basic system and run a few combat encounters, so there wasn't a "scenario" so much as me throwing monsters and rooms at them. (a slight change of pace, since most prefer elaborate roleplaying stuff)</p><p></p><p>The paladin, fighter, ranger, and cleric were selected -- nobody played the warlock or wizard.</p><p></p><p>First encounter: Pie kitchen, four ovens, two angry orcs.</p><p></p><p>The orcs had axes, and <strong>a 1/encounter pie (range 5, Dex vs. Ref, blinded 1 rd). Pies could be eaten as a standard action for a healing surge.</strong></p><p><strong></strong></p><p>The orcs threw pies (with one successful hit) and then moved to engage, but poor rolls on my part (repeated 3s) caused the orcs to miss and get clobbered. The players liked the fact that the orcs could counterattack on failed attack rolls, and they found out how much damage a Bloodied orc could do nearer to the end of the fight (18 in one hit!). An orc got pushed on top of a hot oven by the dwarf's shield bash and took some fire damage.</p><p></p><p>After that encounter, the players fought some human bandits led by a mage, and then capped things off with a black dragon, which they managed to bloody before being TPK'd.</p><p></p><p>Afterwards, the players were really enthusiastic about the game, and wished it was out already. They loved the streamlining, especially the massive reduction in "lose your turn" effects and criticals as max damage. They felt that combat was much more intense, since you didn't have to wait very long for your turn.</p><p></p><p>The game also elicited a "WoW" response, but in a good way. All of the players had played or still play WoW, and there was a general feeling that WotC had learned the right lessons from WoW(balance + interesting things to do) without making things not feel like D&D.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 4125007, member: 22057"] A few nights ago some buddies and I tried out 4th edition at a small party we were having. 3 of the guys have played 3.5 from 1-20, and one guy was new. We just wanted to try out the basic system and run a few combat encounters, so there wasn't a "scenario" so much as me throwing monsters and rooms at them. (a slight change of pace, since most prefer elaborate roleplaying stuff) The paladin, fighter, ranger, and cleric were selected -- nobody played the warlock or wizard. First encounter: Pie kitchen, four ovens, two angry orcs. The orcs had axes, and [B]a 1/encounter pie (range 5, Dex vs. Ref, blinded 1 rd). Pies could be eaten as a standard action for a healing surge. [/B] The orcs threw pies (with one successful hit) and then moved to engage, but poor rolls on my part (repeated 3s) caused the orcs to miss and get clobbered. The players liked the fact that the orcs could counterattack on failed attack rolls, and they found out how much damage a Bloodied orc could do nearer to the end of the fight (18 in one hit!). An orc got pushed on top of a hot oven by the dwarf's shield bash and took some fire damage. After that encounter, the players fought some human bandits led by a mage, and then capped things off with a black dragon, which they managed to bloody before being TPK'd. Afterwards, the players were really enthusiastic about the game, and wished it was out already. They loved the streamlining, especially the massive reduction in "lose your turn" effects and criticals as max damage. They felt that combat was much more intense, since you didn't have to wait very long for your turn. The game also elicited a "WoW" response, but in a good way. All of the players had played or still play WoW, and there was a general feeling that WotC had learned the right lessons from WoW(balance + interesting things to do) without making things not feel like D&D. [/QUOTE]
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