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4e Incarnum Striker...please criticize!
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<blockquote data-quote="fantasybandcamp" data-source="post: 4471681" data-attributes="member: 56136"><p>thanks for the feedback <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>yeah i really enjoyed the warlock boon but i wanted also liked the sneakiness of the rouge, and the dual attack methods of the rangers, melle and ranged. </p><p>Thus we have the three main abilities: </p><p><u>Essentia Method -</u> which gives both a boon and seperates the two different fighting styles. so lock and ranger</p><p><u>Soul Brand</u> - Which sounds more like a curse because of the boon, but also i weakened it to only being able to affect one creature at a time</p><p><u>Midnight Shroud</u> - Ok...so this is pretty much shadow walk, but it promotes both builds need for moving and allows some sneakiness from the rouge. The main rouge part is the required Stealth skill and the focus on dexterity (thus the synergy between the two classes for MC)</p><p><u>Invest Essentia</u> - I wanted to give the class a flair that only Incarnum could give, so i figured the ability to once a day improve attacks that was similarly potent to a channel divinity feature would allow for me to achieve this. This is one that i had trouble balancing, but im afraid the just Con modifier or 1/2 level would be much to powerful for an encounter power.</p><p> </p><p>When it comes to powers...im not creative except in flavor text. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>so my plan was to re-tool existing powers. 2 Ranger powers, making one of them a ranged spell-like attack, one Rouge power, and one Lock power. All encounters will have meld in the name, all dailys will have something more braodly to due with incarnum (prolly with a color word) and all utilities will be named like a 3.5 soulmeld would be named. As for damage types, i like the idea of necrotic/radiance/lightning being the main types of damage the attacks. Ill try and put a document together once i finish retooling the powers and maybe then u can take a look at what i've got. </p><p> </p><p>Any ways you can think of better achieving my goal?</p></blockquote><p></p>
[QUOTE="fantasybandcamp, post: 4471681, member: 56136"] thanks for the feedback :) yeah i really enjoyed the warlock boon but i wanted also liked the sneakiness of the rouge, and the dual attack methods of the rangers, melle and ranged. Thus we have the three main abilities: [U]Essentia Method -[/U] which gives both a boon and seperates the two different fighting styles. so lock and ranger [U]Soul Brand[/U] - Which sounds more like a curse because of the boon, but also i weakened it to only being able to affect one creature at a time [U]Midnight Shroud[/U] - Ok...so this is pretty much shadow walk, but it promotes both builds need for moving and allows some sneakiness from the rouge. The main rouge part is the required Stealth skill and the focus on dexterity (thus the synergy between the two classes for MC) [U]Invest Essentia[/U] - I wanted to give the class a flair that only Incarnum could give, so i figured the ability to once a day improve attacks that was similarly potent to a channel divinity feature would allow for me to achieve this. This is one that i had trouble balancing, but im afraid the just Con modifier or 1/2 level would be much to powerful for an encounter power. When it comes to powers...im not creative except in flavor text. :D so my plan was to re-tool existing powers. 2 Ranger powers, making one of them a ranged spell-like attack, one Rouge power, and one Lock power. All encounters will have meld in the name, all dailys will have something more braodly to due with incarnum (prolly with a color word) and all utilities will be named like a 3.5 soulmeld would be named. As for damage types, i like the idea of necrotic/radiance/lightning being the main types of damage the attacks. Ill try and put a document together once i finish retooling the powers and maybe then u can take a look at what i've got. Any ways you can think of better achieving my goal? [/QUOTE]
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