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4e Incarnum Striker...please criticize!
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<blockquote data-quote="Engilbrand" data-source="post: 4472779" data-attributes="member: 44184"><p>Take ideas from the other classes, but not the mechanics. You've skimmed a lot already. You want this to feel new and different, not retooled. Come up with some flavor text and see if people can help you make Powers. Or, conversely, have people put down some powers and then you create the flavor text that ties it to the class. I'll try to come up with powers based on the names that you've already come up with. I don't have much experience with Strikers or class creation, so someone else might need to clean these up. As I look back, some of these might not be as high damage as they should be for a Striker. Oh well.</p><p></p><p>Slow the Soul</p><p>At-will attack 1</p><p>Melee 1</p><p>Dex vs Fort</p><p>Hit: 1W</p><p>Effect: Target subtracts your Wisdom bonus from its speed until the end of its next turn.</p><p></p><p>Midnight Strike</p><p>At-will attack 1</p><p>Melee 1</p><p>Dex vs AC</p><p>Hit: 1W + Dex Necrotic or Radiant Damage</p><p></p><p>Cunning Meld</p><p>Encounter 1, Implement</p><p>Melee 1</p><p>Wis vs Will</p><p>Hit: 1d8 + Will Lightning Damage</p><p>Effect: You may move the enemy a number of squares equal to your Wisdom bonus around your square.</p><p></p><p>Azure Trick</p><p>Daily 1, Implement</p><p>Melee 1</p><p>Wis vs Will</p><p>Hit: You have Combat Advantage. Make a second attack.</p><p>Dex vs AC</p><p>Hit: 2W + Dex + Wis and the target is dazed until the end of its next turn.</p><p></p><p>Essentia Blast</p><p>At-will attack 1, Implement</p><p>Ranged 10</p><p>Wis vs AC</p><p>Hit: 1d8 + Wis Radiant or Necrotic</p><p></p><p>Nimble Blast</p><p>At-will attack 1, Implement</p><p>Ranged 10</p><p>Wis + 2 vs Ref</p><p>Hit: 1d8 Lightning</p><p></p><p>Grasping Meld</p><p>Encounter 1, Implement</p><p>Ranged 5</p><p>Wis vs Ref</p><p>Hit: 2d6 + Wis</p><p>Effect: Target is Immobilized until the end of its next turn. Your allies have Combat Advantage.</p><p></p><p>Twist Soul</p><p>Daily 1, Implement</p><p>Ranged 5</p><p>Wis vs Will</p><p>Hit: 2d10 + Wis Necrotic</p><p>Effect: Target is dazed and takes ongoing 5 Necrotic (save ends both).</p><p></p><p>Now a Utility. I'll give mechanics. If you like it, come up with your flavor text.</p><p></p><p>Unnamed Utility</p><p>Utility 2, Daily</p><p>Immediate Reaction</p><p>Trigger: An enemy hits you.</p><p>Effect: You gain resist 5 to the attack. The enemy takes your Wisdom bonus damage.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4472779, member: 44184"] Take ideas from the other classes, but not the mechanics. You've skimmed a lot already. You want this to feel new and different, not retooled. Come up with some flavor text and see if people can help you make Powers. Or, conversely, have people put down some powers and then you create the flavor text that ties it to the class. I'll try to come up with powers based on the names that you've already come up with. I don't have much experience with Strikers or class creation, so someone else might need to clean these up. As I look back, some of these might not be as high damage as they should be for a Striker. Oh well. Slow the Soul At-will attack 1 Melee 1 Dex vs Fort Hit: 1W Effect: Target subtracts your Wisdom bonus from its speed until the end of its next turn. Midnight Strike At-will attack 1 Melee 1 Dex vs AC Hit: 1W + Dex Necrotic or Radiant Damage Cunning Meld Encounter 1, Implement Melee 1 Wis vs Will Hit: 1d8 + Will Lightning Damage Effect: You may move the enemy a number of squares equal to your Wisdom bonus around your square. Azure Trick Daily 1, Implement Melee 1 Wis vs Will Hit: You have Combat Advantage. Make a second attack. Dex vs AC Hit: 2W + Dex + Wis and the target is dazed until the end of its next turn. Essentia Blast At-will attack 1, Implement Ranged 10 Wis vs AC Hit: 1d8 + Wis Radiant or Necrotic Nimble Blast At-will attack 1, Implement Ranged 10 Wis + 2 vs Ref Hit: 1d8 Lightning Grasping Meld Encounter 1, Implement Ranged 5 Wis vs Ref Hit: 2d6 + Wis Effect: Target is Immobilized until the end of its next turn. Your allies have Combat Advantage. Twist Soul Daily 1, Implement Ranged 5 Wis vs Will Hit: 2d10 + Wis Necrotic Effect: Target is dazed and takes ongoing 5 Necrotic (save ends both). Now a Utility. I'll give mechanics. If you like it, come up with your flavor text. Unnamed Utility Utility 2, Daily Immediate Reaction Trigger: An enemy hits you. Effect: You gain resist 5 to the attack. The enemy takes your Wisdom bonus damage. [/QUOTE]
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