Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e-inspired modular combat system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 4937852" data-attributes="member: 63"><p>Before I go any further, I want to explain my philosophy of combat, as learned through action scenes in books, movies, video games, and games I have run.</p><p></p><p>I want pacing and originality in action scenes. D&D often fails in this regard, because regardless of what trick you use to run your opponent out of hit points, he almost always goes down from some random attack, rather than a particularly original trick or gambit.</p><p></p><p>In an effort to fix that, I have included with the Basic Combat style (as well as a few other styles) a series of 'finishing move' options. </p><p></p><p> <strong>Keyword – Finishing: </strong>These options can only be selected if your maneuver also includes an attack of some variety (a normal attack, bull rush, grab, etc.). If after that attack the target is bloodied, make a secondary attack. </p><p> </p><p> <strong>Melee </strong>weapon. <strong>Atk </strong>Str vs. Fort. <strong>Hit </strong>You inflict the listed condition. <strong>Special</strong> If the primary attack used a different stat than strength, use that same stat for the secondary attack.</p><p> </p><p> Some conditions have multiple stages. If you inflict such a crippling condition on a target already suffering from that condition, the condition can worsen, from stage one, to stage two, and on. </p><p> </p><p> A condition that lasts ‘until the target spends a healing surge’ can also be treated by the Heal skill as a standard action (DC 20).</p><p> </p><p></p><p></p><p> </p><p>You'll see these below.</p><p></p><p>One other key thing. Some powers refer to light, medium, or heavy weapons. Light weapons are those with the off-hand trait. Medium are other one-handed weapons. Heavy are two handed weapons.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4937852, member: 63"] Before I go any further, I want to explain my philosophy of combat, as learned through action scenes in books, movies, video games, and games I have run. I want pacing and originality in action scenes. D&D often fails in this regard, because regardless of what trick you use to run your opponent out of hit points, he almost always goes down from some random attack, rather than a particularly original trick or gambit. In an effort to fix that, I have included with the Basic Combat style (as well as a few other styles) a series of 'finishing move' options. [B]Keyword – Finishing: [/B]These options can only be selected if your maneuver also includes an attack of some variety (a normal attack, bull rush, grab, etc.). If after that attack the target is bloodied, make a secondary attack. [B]Melee [/B]weapon. [B]Atk [/B]Str vs. Fort. [B]Hit [/B]You inflict the listed condition. [B]Special[/B] If the primary attack used a different stat than strength, use that same stat for the secondary attack. Some conditions have multiple stages. If you inflict such a crippling condition on a target already suffering from that condition, the condition can worsen, from stage one, to stage two, and on. A condition that lasts ‘until the target spends a healing surge’ can also be treated by the Heal skill as a standard action (DC 20). You'll see these below. One other key thing. Some powers refer to light, medium, or heavy weapons. Light weapons are those with the off-hand trait. Medium are other one-handed weapons. Heavy are two handed weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e-inspired modular combat system
Top