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<blockquote data-quote="RangerWickett" data-source="post: 4937928" data-attributes="member: 63"><p>These are a work in progress, and this is as far as I'm going to get this weekend. Maybe try out a few sample characters at 1st level, and tell me what you think.</p><p></p><p></p><p> <strong>Fighting Style Feats</strong></p><p> </p><p> <strong>Keyword – Finishing: </strong>These options can only be selected if your maneuver also includes an attack of some variety (a normal attack, bull rush, grab, etc.). If after that attack the target is bloodied, make a secondary attack. </p><p> </p><p> <strong>Melee </strong>weapon. <strong>Atk </strong>Str vs. Fort. <strong>Hit </strong>You inflict the listed condition. <strong>Special</strong> If the primary attack used a different stat than strength, use that same stat for the secondary attack.</p><p> </p><p> Some conditions have multiple stages. If you inflict such a crippling condition on a target already suffering from that condition, the condition can worsen, from stage one, to stage two, and on. </p><p> </p><p> A condition that lasts ‘until the target spends a healing surge’ can also be treated by the Heal skill as a standard action (DC 20).</p><p> </p><p> </p><p> </p><p> <strong>Heroic Combat</strong></p><p> You know how to wield a weapon.</p><p> <strong>Benefit:</strong> You have PR 3 for maneuver options from the Basic Combat list and the lists of any fighting style you know.</p><p> </p><p> </p><p> <strong>Paragon Combat</strong></p><p> You know how to wield a weapon better than most.</p><p> <strong>Prerequisite: </strong>Heroic Combat, level 11</p><p> <strong>Benefit:</strong> You have PR 6 for maneuver options from the Basic Combat list and the lists of any fighting style you know.</p><p> </p><p> </p><p> <strong>Epic Combat</strong></p><p> You know how to wield a weapon better than anyone.</p><p> <strong>Prerequisite: </strong>Heroic Combat, Paragon Combat, level 21</p><p> <strong>Benefit:</strong> You have PR 8 for maneuver options from the Basic Combat list and the lists of any fighting style you know.</p><p> You can consider yourself one size category larger for the purposes of whether you can bull rush or grab creatures.</p><p> </p><p> </p><p> </p><p> <strong>Basic Combat</strong></p><p> Everyone knows how to do this stuff.</p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Light Bonus Damage. Choose an attack made with a light weapon. It deals +1[w] damage.</li> </ul><p> </p><p> <strong>Power Rating 2:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Blind (finishing). Target is blinded until the beginning of your next turn or until it spends a healing surge. Stage two, target is blinded until it spends a healing surge. Stage three, target is permanently blinded in one eye.</li> <li data-xf-list-type="ul">Bull Rush. Make a bull rush attack.</li> <li data-xf-list-type="ul">Charge. Make a charge attack.</li> <li data-xf-list-type="ul">Disarm (finishing). The target is disarmed. If you have a free hand, you get the weapon. Otherwise it drops in a square of your choice adjacent to you and the target.</li> <li data-xf-list-type="ul">Grab. Make a grab attack.</li> <li data-xf-list-type="ul">Normal Attack. Make a melee or ranged basic attack.</li> <li data-xf-list-type="ul">Normal Bonus Damage. Choose an attack with a medium or heavy weapon. It deals +1[w] damage.</li> <li data-xf-list-type="ul">Trip (finishing). Target is knocked prone.</li> </ul><p> </p><p> <strong>Power Rating 3:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Slow (finishing). Target is slowed until the beginning of your next turn or until it spends a healing surge. Stage two, target is slowed until it spends a healing surge. Stage three, target is immobilized until it spends a healing surge.</li> <li data-xf-list-type="ul">Sunder (finishing). Choose an item in the target’s possession. If it is mundane or magical but level 10 or less, it is destroyed. Stage two, it is destroyed if level 20 or less. Stage three, if level 30 or less. An item destroyed in this way is non-functional, but can be repaired or disenchanted. At the GM’s prerogative, some attacks might be unable to destroy certain objects.</li> <li data-xf-list-type="ul">Weaken (finishing). Choose one limb the target has. Attacks with that limb are weakened until the target spends a healing surge. Stage two, the limb is broken or crippled until it heals. Stage three, the limb is permanently crippled or severed.</li> <li data-xf-list-type="ul">Wounded (finishing). The target takes ongoing 5 damage until it spends a healing surge. Stage two, ongoing 10. Stage three, ongoing 15. Stage four, ongoing 20.</li> </ul><p> </p><p> <strong>Power Rating 4: </strong></p><p> </p><ul> <li data-xf-list-type="ul">Daze (finishing). Target is dazed until the beginning of your next turn or until it spends a healing surge. Stage two, target is stunned until the beginning of your next turn or until it spends a healing surge. Stage three, target is knocked unconscious (save ends), with aftereffect: dazed until it spends a healing surge.</li> </ul><p> </p><p> </p><p> </p><p> <strong>Anything Goes</strong></p><p> You fight with any weapon, or with none at all.</p><p> <strong>Prerequisite: </strong>Proficient in military melee weapons</p><p> <strong>Benefit:</strong> With unarmed attacks and improvised weapons you have a +3 proficiency bonus. Unarmed attacks deal 1d6 damage, one-handed improvised weapons deal 1d8 , and two-handed improvised weapons deal 1d12.</p><p> If you select the finishing options disarm or trip they function if you have the target grabbed, even if it is not bloodied.</p><p> </p><p> </p><p> <strong>Assassin</strong></p><p> You fight sneakily.</p><p> <strong>Benefit:</strong> When an attack you make hits a target granting you combat advantage, you deal an additional 2d6 damage.</p><p> </p><p> <strong>Power Rating 2:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Crippling Strike. If you select the finishing options blind, slow, weaken, or wounded for this maneuver they function if the target is granting you combat advantage, even if it is not bloodied.</li> </ul><p> </p><p> </p><p> <strong>Cavalier</strong></p><p> You fight on a horse.</p><p> <strong>Prerequisites:</strong> Mounted Combat</p><p> <strong>Benefit: </strong>When you are riding a mount, the creature can use your level to determine its attack bonus instead of its own.</p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Mounted Adjustment. Your mount moves 2 squares.</li> <li data-xf-list-type="ul">Mounted Shift. Your mount shifts 1 square.</li> </ul><p> </p><p> <strong>Power Rating 2:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Mounted Attack. Your mount makes a basic attack.</li> <li data-xf-list-type="ul">Mounted Charge. Your mount makes a charge attack.</li> <li data-xf-list-type="ul">Mounted Move. Your mount moves its speed.</li> </ul><p> </p><p> </p><p> <strong>Clincher</strong></p><p> You fight in close.</p><p> <strong>Prerequisites:</strong> Improved Grab</p><p> <strong>Benefit: </strong>When you have an enemy grabbed and can take actions, you gain a +2 cover bonus to defenses.</p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Light Attack. Make an attack with a light melee weapon. <strong>Melee</strong> weapon. <strong>Atk</strong> Str vs. AC. <strong>Hit</strong> 1[w].</li> </ul><p> </p><p> <strong>Power Rating 3:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Body Shield. Until the end of your next turn, as long as you have a creature grabbed, when you are attacked you can redirect the attack to your grabbed creature as an immediate interrupt.</li> </ul><p> </p><p> </p><p> <strong>Combat Finesse</strong></p><p> You fight like a finesse.</p><p> <strong>Benefit:</strong> You can use Dexterity in place of Strength for attack and damage rolls with melee weapons.</p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Clever Attack. Choose an attack. It gets a +2 bonus to the attack roll.</li> </ul><p> </p><p> </p><p> <strong>Commander</strong></p><p> You fight with words.</p><p> <strong>Benefit:</strong> You gain the inspiring word class ability of a warlord.</p><p> </p><p> <strong>Power Rating 2:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Bolster Attack. Choose an ally within 5 squares. He gains a +2 power bonus to one attack roll of his choice before the end of your next turn.</li> </ul><p> </p><p> </p><p> <strong>Defender</strong></p><p> You keep people from hitting your friends.</p><p> <strong>Benefit:</strong> When you make an attack, you can mark each target of the attack. The mark lasts until the end of your next turn. Whenever a creature marked by you makes an attack that doesn’t include you as a target, it provokes an opportunity attack from you.</p><p> When you hit a creature with an opportunity attack, if the creature was moving, you stop its movement.</p><p> </p><p> </p><p> <strong>Dreadnought</strong></p><p> You can easily face many foes at once.</p><p> <strong>Prerequisites:</strong> Con 13</p><p> <strong>Benefit: </strong>You gain 1 hit point per level, and 1 additional healing surge per day.</p><p> </p><p> <strong>Power Rating 5:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Whirlwind Strike. Make an attack, close burst 1, Str vs. AC. 1[w]+Str.</li> </ul><p> </p><p> </p><p> <strong>Duelist</strong></p><p> You’re excellent at one-on-one combat.</p><p> <strong>Benefit:</strong> When you make an attack, you can mark one target of the attack. The mark lasts until the end of your next turn. If creature marked by you is adjacent to you at the beginning of your turn, it grants combat advantage to you until the end of your turn.</p><p> </p><p> </p><p> <strong>Formation</strong></p><p> Description</p><p> <strong>Prerequisites:</strong> </p><p> <strong>Benefit: </strong></p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">X.</li> </ul><p> </p><p> </p><p> <strong>Hard Style</strong></p><p> Description</p><p> <strong>Prerequisites:</strong> </p><p> <strong>Benefit: </strong></p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">X.</li> </ul><p> </p><p> </p><p> <strong>Heavy Hitter</strong></p><p> Description</p><p> <strong>Prerequisites:</strong> Str 13</p><p> <strong>Benefit: </strong></p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Rough Hit. Choose an attack. If it misses, it still deals 3 damage.</li> </ul><p> </p><p> <strong>Power Rating 2:</strong></p><p> </p><ul> <li data-xf-list-type="ul">Shove. Choose an attack. If it hits, push the target 1 square.</li> </ul><p> </p><p> </p><p> <strong>Internal Style</strong></p><p> Description</p><p> <strong>Prerequisites:</strong> </p><p> <strong>Benefit: </strong></p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">X.</li> </ul><p> </p><p> </p><p> <strong>Skirmisher</strong></p><p> Description</p><p> <strong>Prerequisites:</strong> </p><p> <strong>Benefit: </strong></p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">X.</li> </ul><p> </p><p> </p><p> <strong>Slayer</strong></p><p> Description</p><p> <strong>Prerequisites:</strong> </p><p> <strong>Benefit: </strong></p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">X.</li> </ul><p> </p><p> </p><p> <strong>Soft Style</strong></p><p> Description</p><p> <strong>Prerequisites:</strong> </p><p> <strong>Benefit: </strong></p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">X.</li> </ul><p> </p><p> </p><p> <strong>Two Weapon</strong></p><p> Description</p><p> <strong>Prerequisites:</strong> </p><p> <strong>Benefit: </strong></p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">X.</li> </ul><p> </p><p> </p><p> <strong>Wrestler</strong></p><p> Description</p><p> <strong>Prerequisites:</strong> </p><p> <strong>Benefit: </strong></p><p> </p><p> <strong>Power Rating 1:</strong></p><p> </p><ul> <li data-xf-list-type="ul">X.</li> </ul></blockquote><p></p>
[QUOTE="RangerWickett, post: 4937928, member: 63"] These are a work in progress, and this is as far as I'm going to get this weekend. Maybe try out a few sample characters at 1st level, and tell me what you think. [B]Fighting Style Feats[/B][B][/B] [B]Keyword – Finishing: [/B]These options can only be selected if your maneuver also includes an attack of some variety (a normal attack, bull rush, grab, etc.). If after that attack the target is bloodied, make a secondary attack. [B]Melee [/B]weapon. [B]Atk [/B]Str vs. Fort. [B]Hit [/B]You inflict the listed condition. [B]Special[/B] If the primary attack used a different stat than strength, use that same stat for the secondary attack. Some conditions have multiple stages. If you inflict such a crippling condition on a target already suffering from that condition, the condition can worsen, from stage one, to stage two, and on. A condition that lasts ‘until the target spends a healing surge’ can also be treated by the Heal skill as a standard action (DC 20). [B]Heroic Combat[/B] You know how to wield a weapon. [B]Benefit:[/B] You have PR 3 for maneuver options from the Basic Combat list and the lists of any fighting style you know. [B] [/B] [B] [/B] [B]Paragon Combat[/B] You know how to wield a weapon better than most. [B]Prerequisite: [/B]Heroic Combat, level 11 [B]Benefit:[/B] You have PR 6 for maneuver options from the Basic Combat list and the lists of any fighting style you know. [B]Epic Combat[/B] You know how to wield a weapon better than anyone. [B]Prerequisite: [/B]Heroic Combat, Paragon Combat, level 21 [B]Benefit:[/B] You have PR 8 for maneuver options from the Basic Combat list and the lists of any fighting style you know. You can consider yourself one size category larger for the purposes of whether you can bull rush or grab creatures. [B] [/B] [B] [/B] [B]Basic Combat[/B] Everyone knows how to do this stuff. [B]Power Rating 1:[/B] [LIST] [*]Light Bonus Damage. Choose an attack made with a light weapon. It deals +1[w] damage. [/LIST] [B]Power Rating 2:[/B] [LIST] [*]Blind (finishing). Target is blinded until the beginning of your next turn or until it spends a healing surge. Stage two, target is blinded until it spends a healing surge. Stage three, target is permanently blinded in one eye. [*]Bull Rush. Make a bull rush attack. [*]Charge. Make a charge attack. [*]Disarm (finishing). The target is disarmed. If you have a free hand, you get the weapon. Otherwise it drops in a square of your choice adjacent to you and the target. [*]Grab. Make a grab attack. [*]Normal Attack. Make a melee or ranged basic attack. [*]Normal Bonus Damage. Choose an attack with a medium or heavy weapon. It deals +1[w] damage. [*]Trip (finishing). Target is knocked prone. [/LIST] [B]Power Rating 3:[/B] [LIST] [*]Slow (finishing). Target is slowed until the beginning of your next turn or until it spends a healing surge. Stage two, target is slowed until it spends a healing surge. Stage three, target is immobilized until it spends a healing surge. [*]Sunder (finishing). Choose an item in the target’s possession. If it is mundane or magical but level 10 or less, it is destroyed. Stage two, it is destroyed if level 20 or less. Stage three, if level 30 or less. An item destroyed in this way is non-functional, but can be repaired or disenchanted. At the GM’s prerogative, some attacks might be unable to destroy certain objects. [*]Weaken (finishing). Choose one limb the target has. Attacks with that limb are weakened until the target spends a healing surge. Stage two, the limb is broken or crippled until it heals. Stage three, the limb is permanently crippled or severed. [*]Wounded (finishing). The target takes ongoing 5 damage until it spends a healing surge. Stage two, ongoing 10. Stage three, ongoing 15. Stage four, ongoing 20. [/LIST] [B]Power Rating 4: [/B] [LIST] [*]Daze (finishing). Target is dazed until the beginning of your next turn or until it spends a healing surge. Stage two, target is stunned until the beginning of your next turn or until it spends a healing surge. Stage three, target is knocked unconscious (save ends), with aftereffect: dazed until it spends a healing surge. [/LIST] [B]Anything Goes[/B] You fight with any weapon, or with none at all. [B]Prerequisite: [/B]Proficient in military melee weapons [B]Benefit:[/B] With unarmed attacks and improvised weapons you have a +3 proficiency bonus. Unarmed attacks deal 1d6 damage, one-handed improvised weapons deal 1d8 , and two-handed improvised weapons deal 1d12. If you select the finishing options disarm or trip they function if you have the target grabbed, even if it is not bloodied. [B]Assassin[/B] You fight sneakily. [B]Benefit:[/B] When an attack you make hits a target granting you combat advantage, you deal an additional 2d6 damage. [B]Power Rating 2:[/B] [LIST] [*]Crippling Strike. If you select the finishing options blind, slow, weaken, or wounded for this maneuver they function if the target is granting you combat advantage, even if it is not bloodied. [/LIST] [B]Cavalier[/B] You fight on a horse. [B]Prerequisites:[/B] Mounted Combat [B]Benefit: [/B]When you are riding a mount, the creature can use your level to determine its attack bonus instead of its own. [B]Power Rating 1:[/B] [LIST] [*]Mounted Adjustment. Your mount moves 2 squares. [*]Mounted Shift. Your mount shifts 1 square. [/LIST] [B]Power Rating 2:[/B] [LIST] [*]Mounted Attack. Your mount makes a basic attack. [*]Mounted Charge. Your mount makes a charge attack. [*]Mounted Move. Your mount moves its speed. [/LIST] [B]Clincher[/B] You fight in close. [B]Prerequisites:[/B] Improved Grab [B]Benefit: [/B]When you have an enemy grabbed and can take actions, you gain a +2 cover bonus to defenses. [B]Power Rating 1:[/B] [LIST] [*]Light Attack. Make an attack with a light melee weapon. [B]Melee[/B] weapon. [B]Atk[/B] Str vs. AC. [B]Hit[/B] 1[w]. [/LIST] [B]Power Rating 3:[/B] [LIST] [*]Body Shield. Until the end of your next turn, as long as you have a creature grabbed, when you are attacked you can redirect the attack to your grabbed creature as an immediate interrupt. [/LIST] [B]Combat Finesse[/B] You fight like a finesse. [B]Benefit:[/B] You can use Dexterity in place of Strength for attack and damage rolls with melee weapons. [B]Power Rating 1:[/B] [LIST] [*]Clever Attack. Choose an attack. It gets a +2 bonus to the attack roll. [/LIST] [B]Commander[/B] You fight with words. [B]Benefit:[/B] You gain the inspiring word class ability of a warlord. [B]Power Rating 2:[/B] [LIST] [*]Bolster Attack. Choose an ally within 5 squares. He gains a +2 power bonus to one attack roll of his choice before the end of your next turn. [/LIST] [B]Defender[/B] You keep people from hitting your friends. [B]Benefit:[/B] When you make an attack, you can mark each target of the attack. The mark lasts until the end of your next turn. Whenever a creature marked by you makes an attack that doesn’t include you as a target, it provokes an opportunity attack from you. When you hit a creature with an opportunity attack, if the creature was moving, you stop its movement. [B]Dreadnought[/B] You can easily face many foes at once. [B]Prerequisites:[/B] Con 13 [B]Benefit: [/B]You gain 1 hit point per level, and 1 additional healing surge per day. [B]Power Rating 5:[/B] [LIST] [*]Whirlwind Strike. Make an attack, close burst 1, Str vs. AC. 1[w]+Str. [/LIST] [B] [/B] [B] [/B] [B]Duelist[/B] You’re excellent at one-on-one combat. [B]Benefit:[/B] When you make an attack, you can mark one target of the attack. The mark lasts until the end of your next turn. If creature marked by you is adjacent to you at the beginning of your turn, it grants combat advantage to you until the end of your turn. [B]Formation[/B] Description [B]Prerequisites:[/B] [B]Benefit: [/B] [B]Power Rating 1:[/B] [LIST] [*]X. [/LIST] [B]Hard Style[/B] Description [B]Prerequisites:[/B] [B]Benefit: [/B] [B]Power Rating 1:[/B] [LIST] [*]X. [/LIST] [B]Heavy Hitter[/B] Description [B]Prerequisites:[/B] Str 13 [B]Benefit: [/B] [B]Power Rating 1:[/B] [LIST] [*]Rough Hit. Choose an attack. If it misses, it still deals 3 damage. [/LIST] [B]Power Rating 2:[/B] [LIST] [*]Shove. Choose an attack. If it hits, push the target 1 square. [/LIST] [B]Internal Style[/B] Description [B]Prerequisites:[/B] [B]Benefit: [/B] [B]Power Rating 1:[/B] [LIST] [*]X. [/LIST] [B] [/B] [B] [/B] [B]Skirmisher[/B] Description [B]Prerequisites:[/B] [B]Benefit: [/B] [B]Power Rating 1:[/B] [LIST] [*]X. [/LIST] [B] [/B] [B] [/B] [B]Slayer[/B] Description [B]Prerequisites:[/B] [B]Benefit: [/B] [B]Power Rating 1:[/B] [LIST] [*]X. [/LIST] [B] [/B] [B] [/B] [B]Soft Style[/B] Description [B]Prerequisites:[/B] [B]Benefit: [/B] [B]Power Rating 1:[/B] [LIST] [*]X. [/LIST] [B] [/B] [B] [/B] [B]Two Weapon[/B] Description [B]Prerequisites:[/B] [B]Benefit: [/B] [B]Power Rating 1:[/B] [LIST] [*]X. [/LIST] [B] [/B] [B] [/B] [B]Wrestler[/B] Description [B]Prerequisites:[/B] [B]Benefit: [/B] [B]Power Rating 1:[/B] [LIST] [*]X. [/LIST] [/QUOTE]
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