Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e-inspired modular combat system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4940389" data-attributes="member: 710"><p>If you want the characters to use different attacks every round, I don't think "build your own power on the fly" system will help you. It makes it highly likely the player figures out the optimal set of "improvised" powers and repeat them over and over again.</p><p>The alternative is that they suffer an analysis paralysis far greater than the existing power system already causes, because they choose from a large catalogue of options they have to create in their head.</p><p> </p><p></p><p>If you want characters to use different powers every encounter, force them to "retrain" all their encounter powers after every short rest and every daily power after their extended rest. No repeated power selections between extended rests for encounter powers, so every fight sees a new combination of powers.</p><p></p><p>But even that won't avoid your players using the highest damage power available regardless of secondary effects. If the players do that, the fights are probably to easy and they haven't had the need to actually use the secondary effects to get tactical advantange that aid them in dealing more damage or avoid taking damage.</p><p></p><p>---</p><p></p><p>Though I must admit I am still always interested in "buy-the-numbers" system for combat maneuvers. I just don't believe it will ever actually work that great in actual play.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4940389, member: 710"] If you want the characters to use different attacks every round, I don't think "build your own power on the fly" system will help you. It makes it highly likely the player figures out the optimal set of "improvised" powers and repeat them over and over again. The alternative is that they suffer an analysis paralysis far greater than the existing power system already causes, because they choose from a large catalogue of options they have to create in their head. If you want characters to use different powers every encounter, force them to "retrain" all their encounter powers after every short rest and every daily power after their extended rest. No repeated power selections between extended rests for encounter powers, so every fight sees a new combination of powers. But even that won't avoid your players using the highest damage power available regardless of secondary effects. If the players do that, the fights are probably to easy and they haven't had the need to actually use the secondary effects to get tactical advantange that aid them in dealing more damage or avoid taking damage. --- Though I must admit I am still always interested in "buy-the-numbers" system for combat maneuvers. I just don't believe it will ever actually work that great in actual play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e-inspired modular combat system
Top