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4E: Intro adventure/group suggestion
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<blockquote data-quote="Dausuul" data-source="post: 4956182" data-attributes="member: 58197"><p>1st level is a bit monotonous once you have the hang of the system, but it's a good starting point for players new to 4E. Remember that these guys will still be getting the hang of healing surges, action points, magic item usage limits, short versus extended rests, and figuring out their powers and class features.</p><p></p><p>With people who've played previous editions, you probably want to move them along fairly fast through the first few levels, but I see no problem with starting at 1.</p><p></p><p>Class-wise, my experience is that you want a defender first, a leader second, and a striker third. Controller is optional, but you do want someone with AoE in case of swarms or minions. The traditional four is not a bad idea; fighter, cleric, rogue, and wizard, in that order. Substitute a warlord for the cleric if you think the players can handle a bit more tactical complexity.</p><p></p><p>If you need a fifth, I recommend a sorceror or barbarian... probably a barbarian to help out the fighter on the front line. Striker is usually the best role to double up on, and sorcs/barbs are much more fun than the other striker options (ranger = effective but boring, warlock = stylish but useless, avenger = generally blah).</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4956182, member: 58197"] 1st level is a bit monotonous once you have the hang of the system, but it's a good starting point for players new to 4E. Remember that these guys will still be getting the hang of healing surges, action points, magic item usage limits, short versus extended rests, and figuring out their powers and class features. With people who've played previous editions, you probably want to move them along fairly fast through the first few levels, but I see no problem with starting at 1. Class-wise, my experience is that you want a defender first, a leader second, and a striker third. Controller is optional, but you do want someone with AoE in case of swarms or minions. The traditional four is not a bad idea; fighter, cleric, rogue, and wizard, in that order. Substitute a warlord for the cleric if you think the players can handle a bit more tactical complexity. If you need a fifth, I recommend a sorceror or barbarian... probably a barbarian to help out the fighter on the front line. Striker is usually the best role to double up on, and sorcs/barbs are much more fun than the other striker options (ranger = effective but boring, warlock = stylish but useless, avenger = generally blah). [/QUOTE]
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