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4e is BROKEN if you ignore a major rule
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<blockquote data-quote="Yair" data-source="post: 4604309" data-attributes="member: 10913"><p>Since he actually needs to <em>miss</em>, that won't be a problem...</p><p>And while I agree it's generally better to start at level 1, we've started there and have progressed (so far) to level 9. This is an epic excursion, to check out the system in the lofts.</p><p></p><p></p><p>I agree. I'd argue that this spell does, especially in combination with the OoIC.</p><p>The spell is too powerful.</p><p></p><p></p><p>yes:</p><p></p><p></p><p></p><p></p><p></p><p>Hmph. Perhaps, but I'm not convinced. Is there official word on this subject? Any rule/FAQ saying Paragon Path/Epic/Whatever powers are to be counted as powers of the base class?</p><p></p><p></p><p>The PC used the Orb of Inescapable Continuance magic item, not the Orb or Imposition class ability.</p><p></p><p></p><p>Yes. It's still rather powerful, however, too powerful I think to be considered "balanced". On both counts:</p><p>1) Orcus should not get to be stunned by the PC automatically. That's not fair, and not fun. The opposition should get a chance to avoid being stunned. Stunned is esseitnally a "get out of the fight" condition, which should always be avoidable.</p><p>3) The Orb's power is very powerful. Continuing essentially any effect as a minor action is .... well, just powerful.</p><p></p><p>The PC could spend the spell plus three orbs to get any monster - and probably many monsters - stunned for four rounds. That's one level 20 power and three minor actions [all dailys, yes], with essentially no chance of failure; too cheap, too cheap. Orcus shouldn't be stunned for four rounds so easily... Imagine how much damage a party could do to him in four rounds... Imagine what a normal level 20 daily power does, and some three Daily uses of magic items... No, the combo is still too powerful, even if it isn't outright "broken".</p></blockquote><p></p>
[QUOTE="Yair, post: 4604309, member: 10913"] Since he actually needs to [i]miss[/i], that won't be a problem... And while I agree it's generally better to start at level 1, we've started there and have progressed (so far) to level 9. This is an epic excursion, to check out the system in the lofts. I agree. I'd argue that this spell does, especially in combination with the OoIC. The spell is too powerful. yes: Hmph. Perhaps, but I'm not convinced. Is there official word on this subject? Any rule/FAQ saying Paragon Path/Epic/Whatever powers are to be counted as powers of the base class? The PC used the Orb of Inescapable Continuance magic item, not the Orb or Imposition class ability. Yes. It's still rather powerful, however, too powerful I think to be considered "balanced". On both counts: 1) Orcus should not get to be stunned by the PC automatically. That's not fair, and not fun. The opposition should get a chance to avoid being stunned. Stunned is esseitnally a "get out of the fight" condition, which should always be avoidable. 3) The Orb's power is very powerful. Continuing essentially any effect as a minor action is .... well, just powerful. The PC could spend the spell plus three orbs to get any monster - and probably many monsters - stunned for four rounds. That's one level 20 power and three minor actions [all dailys, yes], with essentially no chance of failure; too cheap, too cheap. Orcus shouldn't be stunned for four rounds so easily... Imagine how much damage a party could do to him in four rounds... Imagine what a normal level 20 daily power does, and some three Daily uses of magic items... No, the combo is still too powerful, even if it isn't outright "broken". [/QUOTE]
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