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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e - Is it really D&D Yet?
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<blockquote data-quote="UltimaRatio" data-source="post: 4116999" data-attributes="member: 61643"><p>The revamp was necessary for players like myself. While I tie for four of Robin's player types, I'd consider my primary one to be Tactician. I love mechanical optimization of a given roleplay concept. However, both high levels and low levels of 3.5 have the same problem - extreme swinginess. 3E characters are insanely fragile at low levels, and at high levels a two-round combat might take over an hour because of the need of players to protect their "investment", as it were, from the tricksy ways of the dice.</p><p></p><p>As Wizards puts it, 4E expands the sweet spot. Combat offers more room for tactics to shine and less room for luck to screw up good use of planning and intelligent thought. The implementation of certain facets of the Vancian system led to such infamous results as the 15-minute day, and I honestly believe that such deeply-rooted problems cannot be patched - they must be excised. To get a bit Biblical, you can't fix a tilted wall by building over it and hoping it goes away; one must tear down the wall and build it again.</p><p></p><p>However, I do think the "roll area attacks once for each foe" is kind of silly. Saving throws of old handled that better. I'd like to find a better solution that allows spellcasters to crit without requiring such a slowdown of the game.</p><p></p><p>For the record, I learned D&D as a wide-eyed tot (okay, a bit more than a tot, but <em>to gaming</em> I was a tot) in the waning days of AD&D, then a few short months later converted to 3E as it came out. So I've been playing 3E for its entire run, and trust me - as someone who enjoys games as more than a beer-and-pretzels thing and loves to plump their strategic depths, 3E was deeply flawed. 4E fills my blackened heart with joy.</p><p></p><p>Besides, how can you <em>not</em> love the new skill contests?</p></blockquote><p></p>
[QUOTE="UltimaRatio, post: 4116999, member: 61643"] The revamp was necessary for players like myself. While I tie for four of Robin's player types, I'd consider my primary one to be Tactician. I love mechanical optimization of a given roleplay concept. However, both high levels and low levels of 3.5 have the same problem - extreme swinginess. 3E characters are insanely fragile at low levels, and at high levels a two-round combat might take over an hour because of the need of players to protect their "investment", as it were, from the tricksy ways of the dice. As Wizards puts it, 4E expands the sweet spot. Combat offers more room for tactics to shine and less room for luck to screw up good use of planning and intelligent thought. The implementation of certain facets of the Vancian system led to such infamous results as the 15-minute day, and I honestly believe that such deeply-rooted problems cannot be patched - they must be excised. To get a bit Biblical, you can't fix a tilted wall by building over it and hoping it goes away; one must tear down the wall and build it again. However, I do think the "roll area attacks once for each foe" is kind of silly. Saving throws of old handled that better. I'd like to find a better solution that allows spellcasters to crit without requiring such a slowdown of the game. For the record, I learned D&D as a wide-eyed tot (okay, a bit more than a tot, but [I]to gaming[/I] I was a tot) in the waning days of AD&D, then a few short months later converted to 3E as it came out. So I've been playing 3E for its entire run, and trust me - as someone who enjoys games as more than a beer-and-pretzels thing and loves to plump their strategic depths, 3E was deeply flawed. 4E fills my blackened heart with joy. Besides, how can you [I]not[/I] love the new skill contests? [/QUOTE]
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