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D&D Older Editions, OSR, & D&D Variants
4e - Is it really D&D Yet?
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<blockquote data-quote="Rykion" data-source="post: 4117159" data-attributes="member: 33035"><p>Hi, welcome to EN World. </p><p></p><p>Needless to say, not everyone was dissapointed with what we've seen of 4E. GURPS isn't a d20 system. I've haven't heard that 4E uses a point buy system, or that they've changed to a roll under your skill total for success model. That being the case, I in no way understand how 4E can be equated to GURPS. Can you shed some light on the GURPS like qualities you mean?</p><p></p><p>Magic Items have been reduced in importance, but they still seem to be a boon to those who wield them. The 3.x model requires magic items to keep up with the CR curve, so I've never found them very unique.</p><p> </p><p>It isn't quicker, but it does limit an area attack from being all or nothing. It also allows crits for area attacks. If the DM doesn't want to reveal the targets' defenses, the player should only have to mention the attack type and roll to hit result. This sounds like something that will speed up once the DMs have a chance to know the rules. </p><p> </p><p>I really don't think they've rebuilt from the ground up. I doubt it took more than a few minutes to go over the new stuff at the demo. The basic d20 roll is the same. Attributes, skills and feats have changed a bit, but not that much. Vancian magic is mostly gone and some new concepts have been added. It is a much bigger step than the one from 3.0 to 3.5, but not nearly as big as the step from 2E to 3.0. </p><p></p><p>I and most of my group have been playing since 1E and all of us are interested in 4E. </p><p></p><p>Truthfully, I have more than enough material to run 3.5 forever. I really can't think of a major niche for D&D 3.5 that hasn't been filled. I stopped buying D&D stuff except some minis and tiles a while ago. If I decide not to go to 4E, I still won't be buying any more 3.5 support products.</p></blockquote><p></p>
[QUOTE="Rykion, post: 4117159, member: 33035"] Hi, welcome to EN World. Needless to say, not everyone was dissapointed with what we've seen of 4E. GURPS isn't a d20 system. I've haven't heard that 4E uses a point buy system, or that they've changed to a roll under your skill total for success model. That being the case, I in no way understand how 4E can be equated to GURPS. Can you shed some light on the GURPS like qualities you mean? Magic Items have been reduced in importance, but they still seem to be a boon to those who wield them. The 3.x model requires magic items to keep up with the CR curve, so I've never found them very unique. It isn't quicker, but it does limit an area attack from being all or nothing. It also allows crits for area attacks. If the DM doesn't want to reveal the targets' defenses, the player should only have to mention the attack type and roll to hit result. This sounds like something that will speed up once the DMs have a chance to know the rules. I really don't think they've rebuilt from the ground up. I doubt it took more than a few minutes to go over the new stuff at the demo. The basic d20 roll is the same. Attributes, skills and feats have changed a bit, but not that much. Vancian magic is mostly gone and some new concepts have been added. It is a much bigger step than the one from 3.0 to 3.5, but not nearly as big as the step from 2E to 3.0. I and most of my group have been playing since 1E and all of us are interested in 4E. Truthfully, I have more than enough material to run 3.5 forever. I really can't think of a major niche for D&D 3.5 that hasn't been filled. I stopped buying D&D stuff except some minis and tiles a while ago. If I decide not to go to 4E, I still won't be buying any more 3.5 support products. [/QUOTE]
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