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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e - Is it really D&D Yet?
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<blockquote data-quote="Doug McCrae" data-source="post: 4117475" data-attributes="member: 21169"><p>Welcome to ENWorld, Beerwolf.</p><p></p><p>I started playing D&D in 1982. My edition progression is the same as yours, Basic-1e-2e-3e-3.5. I intend to buy 4e and give it a try. I'm very enthusiastic about most of what I've read with only a few concerns. It looks like the new game will be fixing problems, such as the power of wizards, that have been there since the beginning.</p><p></p><p>Does it feel like D&D? </p><p></p><p>Firstly, does it matter? </p><p></p><p>Secondly, 4e still has classes, levels, hit points, armor class, d20 to hit, lots of magic items (the default is a few less than 3e but still a lot more than most fictional fantasy heroes) and lots of monsters in a vaguely medieval pseudo-Euro setting. PCs will still form gangs with diverse power sets, go down holes in the ground and kick monster butt. Some remnants of alignment have been maintained. There's still some Vancian magic (the daily powers). There's still the arcane/divine split, which I'd like to see gone. The iconic monsters are still around such as beholders, gnolls and chromatic dragons, which I'd also like to see gone. In some ways it's still too D&Dy for my taste. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4e retains the d20 system from 4e. There's still feats, five foot steps, attacks of opportunity, reach, standard, move, swift and immediate actions. Some of these have changed a bit, some have just been renamed.</p><p></p><p>Some of what might seem to be big changes - at-will spells for wizards, 'Vancian' powers for melee guys, new monster stat block format - were first introduced in late 3e books, Complete Mage, Tome of Battle and Monster Manual 4-5, respectively.</p><p></p><p>In all honesty 4e is not quite enough change for my taste, but I'm very happy with almost all the changes that have been made.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4117475, member: 21169"] Welcome to ENWorld, Beerwolf. I started playing D&D in 1982. My edition progression is the same as yours, Basic-1e-2e-3e-3.5. I intend to buy 4e and give it a try. I'm very enthusiastic about most of what I've read with only a few concerns. It looks like the new game will be fixing problems, such as the power of wizards, that have been there since the beginning. Does it feel like D&D? Firstly, does it matter? Secondly, 4e still has classes, levels, hit points, armor class, d20 to hit, lots of magic items (the default is a few less than 3e but still a lot more than most fictional fantasy heroes) and lots of monsters in a vaguely medieval pseudo-Euro setting. PCs will still form gangs with diverse power sets, go down holes in the ground and kick monster butt. Some remnants of alignment have been maintained. There's still some Vancian magic (the daily powers). There's still the arcane/divine split, which I'd like to see gone. The iconic monsters are still around such as beholders, gnolls and chromatic dragons, which I'd also like to see gone. In some ways it's still too D&Dy for my taste. :) 4e retains the d20 system from 4e. There's still feats, five foot steps, attacks of opportunity, reach, standard, move, swift and immediate actions. Some of these have changed a bit, some have just been renamed. Some of what might seem to be big changes - at-will spells for wizards, 'Vancian' powers for melee guys, new monster stat block format - were first introduced in late 3e books, Complete Mage, Tome of Battle and Monster Manual 4-5, respectively. In all honesty 4e is not quite enough change for my taste, but I'm very happy with almost all the changes that have been made. [/QUOTE]
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4e - Is it really D&D Yet?
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