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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e - Is it really D&D Yet?
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<blockquote data-quote="Seule" data-source="post: 4118842" data-attributes="member: 407"><p>Good to see new posters here, the more the merrier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I have a similar background to yours D&D since '81, played every edition and pretty much all expansions, etc.) and I didn't have your reaction to DDXP. On the other hand, I've been paying attention to where the 4e design has been going so not much was a shock to me. Sure I didn't know how the mechanics would work, but it all matched the types of things I was expecting... other than the skill resolution mechanic. Loved that.</p><p>I liked the game a lot.</p><p>Now, it may be that once the full game is released and you try playing it (as I assume you will, at least to test) you'll like it better. Thinks like bloodied tracking and marks may just take a bit of getting used to. It may also be that you'll try it again and swear off it forever, in which case there'll be publishers looking for your gaming dollars too.</p><p></p><p>I have to respond to one specific point you made:</p><p></p><p>In 3.5 (and 3.0) magic items are assumed in your character build. Your elf wizard requires a Headband of Intellect, or he simply won't measure up to another character who has one. Fighters require magic weapons and armor. What cash you get is far better put towards stat boosters and enhancement bonuses (which might as well not exist for all the effect they have in play, they are pure mechanics with no RP potential at all).</p><p>It looks like in 4.0 these categories will be effectively obsolete, so you can be free to keep those cool items you find rather than having to sell them for an extra +1, just to keep up with the Hrothgarses. In a 1st level playtest we didn't see many cool items, but I'm hoping that the minds that brought us the Magic Item Compendium can do it again, and keep putting out cool items that your character can be proud to own, rather than just needing to perform adequately.</p><p></p><p> --Penn</p></blockquote><p></p>
[QUOTE="Seule, post: 4118842, member: 407"] Good to see new posters here, the more the merrier. :) I have a similar background to yours D&D since '81, played every edition and pretty much all expansions, etc.) and I didn't have your reaction to DDXP. On the other hand, I've been paying attention to where the 4e design has been going so not much was a shock to me. Sure I didn't know how the mechanics would work, but it all matched the types of things I was expecting... other than the skill resolution mechanic. Loved that. I liked the game a lot. Now, it may be that once the full game is released and you try playing it (as I assume you will, at least to test) you'll like it better. Thinks like bloodied tracking and marks may just take a bit of getting used to. It may also be that you'll try it again and swear off it forever, in which case there'll be publishers looking for your gaming dollars too. I have to respond to one specific point you made: In 3.5 (and 3.0) magic items are assumed in your character build. Your elf wizard requires a Headband of Intellect, or he simply won't measure up to another character who has one. Fighters require magic weapons and armor. What cash you get is far better put towards stat boosters and enhancement bonuses (which might as well not exist for all the effect they have in play, they are pure mechanics with no RP potential at all). It looks like in 4.0 these categories will be effectively obsolete, so you can be free to keep those cool items you find rather than having to sell them for an extra +1, just to keep up with the Hrothgarses. In a 1st level playtest we didn't see many cool items, but I'm hoping that the minds that brought us the Magic Item Compendium can do it again, and keep putting out cool items that your character can be proud to own, rather than just needing to perform adequately. --Penn [/QUOTE]
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