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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e - Is it really D&D Yet?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4119004" data-attributes="member: 18"><p>No problem, I can attempt to explain further - For me, D&D has always been kind of "nastier" than the game 4E is with it's clear-cut roles, it's healing surges, it's huge HP at level one, and so on and so forth. That's the main, primary thing. Also, the distinction between players and NPCs/monsters being so clear-cut, and the whole thing being very clearly and admittedly "GAME FIRST!" as opposed to containing wierd simulationist shiz? That's not very D&D-ish.</p><p></p><p>I didn't say the things that made it D&D were necessarily good things, note, but there they are. To me, D&D was always a vaguely simulationist game (of a particular self-created genre of high fantasy/S&S) with slightly primitive rules that happened to be a huge amount of fun.</p><p></p><p>I also think chucking Vancian magic, whilst I approve heartily of it, contributed it to not being D&D to me. Alignment, on the other hand, meant nothing to me, nor, for example, did the "Great Wheel" (even as a Planescape fan, Sigil was the cool bit, the bit that mattered). Changing the monsters, or PC races, or setting in no way detracts from the "D&D-ness". Changing the basic focus of the game from "confused simulationist with gamist elements" to "absolutely pure 100% gamist" (possibly the most gamist thing I've ever seen voluntarily describe itself as an RPG, in fact).</p><p></p><p>Maybe not being D&D can be a good thing? Or is that Exterminatus-worthy heresy? Just to be clear, I thought the introduction of more clear/intentional/heavy (however you want to put it) "gamist" elements in 3E did push it further from being "D&D", but it was still fairly close. AoOs and reach will never be "D&D" for me.</p><p></p><p>Edit - Also the Bo9S wasn't very D&D for me, because D&D has descriptive names for things, not stylized wierdo names for things, by and large, and Bo9S, and by extension, elements of 4E, are all about the stylized quasi-Asian "something I shouted whilst playing Feng Shui"-type names. Certainly the Warlord is, which makes precisely zero sense given his apparent role and background but w/e he sounds fun to play.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4119004, member: 18"] No problem, I can attempt to explain further - For me, D&D has always been kind of "nastier" than the game 4E is with it's clear-cut roles, it's healing surges, it's huge HP at level one, and so on and so forth. That's the main, primary thing. Also, the distinction between players and NPCs/monsters being so clear-cut, and the whole thing being very clearly and admittedly "GAME FIRST!" as opposed to containing wierd simulationist shiz? That's not very D&D-ish. I didn't say the things that made it D&D were necessarily good things, note, but there they are. To me, D&D was always a vaguely simulationist game (of a particular self-created genre of high fantasy/S&S) with slightly primitive rules that happened to be a huge amount of fun. I also think chucking Vancian magic, whilst I approve heartily of it, contributed it to not being D&D to me. Alignment, on the other hand, meant nothing to me, nor, for example, did the "Great Wheel" (even as a Planescape fan, Sigil was the cool bit, the bit that mattered). Changing the monsters, or PC races, or setting in no way detracts from the "D&D-ness". Changing the basic focus of the game from "confused simulationist with gamist elements" to "absolutely pure 100% gamist" (possibly the most gamist thing I've ever seen voluntarily describe itself as an RPG, in fact). Maybe not being D&D can be a good thing? Or is that Exterminatus-worthy heresy? Just to be clear, I thought the introduction of more clear/intentional/heavy (however you want to put it) "gamist" elements in 3E did push it further from being "D&D", but it was still fairly close. AoOs and reach will never be "D&D" for me. Edit - Also the Bo9S wasn't very D&D for me, because D&D has descriptive names for things, not stylized wierdo names for things, by and large, and Bo9S, and by extension, elements of 4E, are all about the stylized quasi-Asian "something I shouted whilst playing Feng Shui"-type names. Certainly the Warlord is, which makes precisely zero sense given his apparent role and background but w/e he sounds fun to play. [/QUOTE]
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