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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e - Is it really D&D Yet?
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<blockquote data-quote="Dragonblade" data-source="post: 4119072" data-attributes="member: 2804"><p>Indeed. He does track initiative, but when you have 6 PCs and several monsters, he likes to have backup to make sure no one gets skipped.</p><p></p><p>And for spell durations, we use a white board. We list out all active PC buffs, which affects overlap with what, their duration, and then if a monster is afflicted with a player cast spell we jot down that spell and that duration too.</p><p></p><p>The DM still tracks monster buffs and durations behind screen. And God forbid someone casts Greater Dispel and we have to sort out whats gone, how that affects everyone's bonuses and durations and so on.</p><p></p><p>It really is a mess. Will 4e solve all this? I don't know yet. But everything I have seen, and my own playtest experience seems to indicate a big yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now, I admit there is a part of me that enjoys this aspect of 3.5. All the crazy buffs and the interplay between buffs and durations and dispelling. This is the simulation aspect that I think some people will miss with 4e. This small part of me is the same part of me that will probably lead me to buying Pathfinder when it comes out.</p><p></p><p>But the rest of me has had enough of this. Especially as a DM. I want something faster and easier. I want lots of tactical options but less in-game bookkeeping. For me, it looks like 4e delivers the goods.</p><p></p><p>And D&D feel for me, is simple. Its a party of adventurers going on a quest. Its rolling a d20 to hit. Its wizards with wands, and fighters with +X swords. Its playing in a fantasy world with Tolkien-esque races. It delving into dungeons and dealing with traps and monsters and getting magical treasure. That's D&D for me. And based on my criteria, 4e is for me just as much D&D as 1e, 2e, and 3e are.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4119072, member: 2804"] Indeed. He does track initiative, but when you have 6 PCs and several monsters, he likes to have backup to make sure no one gets skipped. And for spell durations, we use a white board. We list out all active PC buffs, which affects overlap with what, their duration, and then if a monster is afflicted with a player cast spell we jot down that spell and that duration too. The DM still tracks monster buffs and durations behind screen. And God forbid someone casts Greater Dispel and we have to sort out whats gone, how that affects everyone's bonuses and durations and so on. It really is a mess. Will 4e solve all this? I don't know yet. But everything I have seen, and my own playtest experience seems to indicate a big yes. :) Now, I admit there is a part of me that enjoys this aspect of 3.5. All the crazy buffs and the interplay between buffs and durations and dispelling. This is the simulation aspect that I think some people will miss with 4e. This small part of me is the same part of me that will probably lead me to buying Pathfinder when it comes out. But the rest of me has had enough of this. Especially as a DM. I want something faster and easier. I want lots of tactical options but less in-game bookkeeping. For me, it looks like 4e delivers the goods. And D&D feel for me, is simple. Its a party of adventurers going on a quest. Its rolling a d20 to hit. Its wizards with wands, and fighters with +X swords. Its playing in a fantasy world with Tolkien-esque races. It delving into dungeons and dealing with traps and monsters and getting magical treasure. That's D&D for me. And based on my criteria, 4e is for me just as much D&D as 1e, 2e, and 3e are. [/QUOTE]
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