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D&D Older Editions
4E is like WoW (NOT!)
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<blockquote data-quote="AllisterH" data-source="post: 4120894" data-attributes="member: 51325"><p>But IT PLAYS NOTHING like WoW. That's my point and I stand behind it.</p><p></p><p>Are you sure Sean Reynolds actually plays WoW because I've played EQ, UO and WoW and the 4E system is so far from these it's not even close.</p><p></p><p>The marking system is nothing close to the aggro/taunt mechanic. I can't simply walk up next to the fighter in melee and have the monster ignore me even though I'm doing more damage.</p><p></p><p>Hell in MMORPGs, you can walk up to many monsters and they'll just sit there and not attack you, even worse, your party can start attacking the monster and it'll ignore you until you attack. Think you can do the same in D&D?</p><p></p><p>I mean, I've played D&D before and NEVER have I've been in a situation where the monster can SEE me kicking the crap out of its brethren yet wont attack since I'm not in its "area". </p><p></p><p>The roles have ALWAYS come from D&D itself and the terms themselves were stolen straight from D&D. Do Sean R et al honestly think the term "defender/tank" come from a MMORPG origin. I've been seeing these terms since 1E. (That said, DPS is one term I've never seen in a RPG until MMORPGs, so that is one term I give to WoW. Striker/Buffer/Controller? NOT A CHANCE)</p><p></p><p>the movement based nature of the PCs only works for a turn-based, square-based system (I'm not sure the turn-based nature of Baldur's Gate/Goldbox series would actually translate well. Maybe the old AOL Neverwinter Nights? That was both turn-based and somewhat grid-based)</p><p></p><p></p><p>re: Aggro mechanic</p><p>There's a good article a few years back where a designer on EQ as talking about this. He had never played D&D before and was honestly baffled as to how a fighter was supposed to keep the monster focused on him when the mage was a) much more squishier and b) much more dangerous.</p><p></p><p>THAT is the birth of the aggro mechanic and I honestly don't blame them. Without a lenient DM, how did pre-AoO did non-lenients DMs NOT focus on the wizard?</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4120894, member: 51325"] But IT PLAYS NOTHING like WoW. That's my point and I stand behind it. Are you sure Sean Reynolds actually plays WoW because I've played EQ, UO and WoW and the 4E system is so far from these it's not even close. The marking system is nothing close to the aggro/taunt mechanic. I can't simply walk up next to the fighter in melee and have the monster ignore me even though I'm doing more damage. Hell in MMORPGs, you can walk up to many monsters and they'll just sit there and not attack you, even worse, your party can start attacking the monster and it'll ignore you until you attack. Think you can do the same in D&D? I mean, I've played D&D before and NEVER have I've been in a situation where the monster can SEE me kicking the crap out of its brethren yet wont attack since I'm not in its "area". The roles have ALWAYS come from D&D itself and the terms themselves were stolen straight from D&D. Do Sean R et al honestly think the term "defender/tank" come from a MMORPG origin. I've been seeing these terms since 1E. (That said, DPS is one term I've never seen in a RPG until MMORPGs, so that is one term I give to WoW. Striker/Buffer/Controller? NOT A CHANCE) the movement based nature of the PCs only works for a turn-based, square-based system (I'm not sure the turn-based nature of Baldur's Gate/Goldbox series would actually translate well. Maybe the old AOL Neverwinter Nights? That was both turn-based and somewhat grid-based) re: Aggro mechanic There's a good article a few years back where a designer on EQ as talking about this. He had never played D&D before and was honestly baffled as to how a fighter was supposed to keep the monster focused on him when the mage was a) much more squishier and b) much more dangerous. THAT is the birth of the aggro mechanic and I honestly don't blame them. Without a lenient DM, how did pre-AoO did non-lenients DMs NOT focus on the wizard? [/QUOTE]
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