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4E is like WoW (NOT!)
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<blockquote data-quote="Zinovia" data-source="post: 4120917" data-attributes="member: 57373"><p>Thanks, but as I mentioned in my post (if you read past the first bulleted points) I've played WoW for some time now, and EQ longer than that. While I don't have time to be in a hard-core raid guild, raiding is still one of my favorite aspects of MMO's, and our guild is 3/4 in the Eye, and 5/6 in SSC. Also you will in no way get a complete feeling of what it's like to play WoW if you just play for 5 minutes, nor would you with D&D. </p><p></p><p>I'm not pointing those parallels out in any negative way. There are similarities shared between the game because both are fantasy role-playing games derived from the same wargamers who decided to play with dragons and magic instead of recreating Napoleonic battles. There are bound to be many shared elements, and that's just as it should be. Everyone sitting down to either game for the first time should have a good idea what some of the iconic classes, races, and roles will be. </p><p></p><p>The class roles may not be expressly spelled out in the official WoW rules, but they are there, and they are real. They are used to give orders in raids all the time - "Melee DPS should back off as soon as the mob starts to Whirlwind", "Healers stand over there", "Off-tanks use area taunt to grab the adds as soon as they pop". Adding similar designations to 4E is likely to be a good thing, as it helps to define roles played in combat.</p><p></p><p>I'm glad that 4E is doing something to make defenders better able to defend their party. The Hunter's <s>Mark</s> Quarry is something I'm more ambivalent about, but we'll wait and see on that one. That it may be a good thing doesn't mean it isn't a similar mechanic in both games, and hence a valid comparison. </p><p></p><p>There *are* parallels, do don't try and wish them away. The more salient question to ask is "Is that a bad thing?" Personally I don't think that it will be, but I'll wait to play 4E before making that determination.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4120917, member: 57373"] Thanks, but as I mentioned in my post (if you read past the first bulleted points) I've played WoW for some time now, and EQ longer than that. While I don't have time to be in a hard-core raid guild, raiding is still one of my favorite aspects of MMO's, and our guild is 3/4 in the Eye, and 5/6 in SSC. Also you will in no way get a complete feeling of what it's like to play WoW if you just play for 5 minutes, nor would you with D&D. I'm not pointing those parallels out in any negative way. There are similarities shared between the game because both are fantasy role-playing games derived from the same wargamers who decided to play with dragons and magic instead of recreating Napoleonic battles. There are bound to be many shared elements, and that's just as it should be. Everyone sitting down to either game for the first time should have a good idea what some of the iconic classes, races, and roles will be. The class roles may not be expressly spelled out in the official WoW rules, but they are there, and they are real. They are used to give orders in raids all the time - "Melee DPS should back off as soon as the mob starts to Whirlwind", "Healers stand over there", "Off-tanks use area taunt to grab the adds as soon as they pop". Adding similar designations to 4E is likely to be a good thing, as it helps to define roles played in combat. I'm glad that 4E is doing something to make defenders better able to defend their party. The Hunter's [s]Mark[/s] Quarry is something I'm more ambivalent about, but we'll wait and see on that one. That it may be a good thing doesn't mean it isn't a similar mechanic in both games, and hence a valid comparison. There *are* parallels, do don't try and wish them away. The more salient question to ask is "Is that a bad thing?" Personally I don't think that it will be, but I'll wait to play 4E before making that determination. [/QUOTE]
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