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4E is like WoW (NOT!)
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<blockquote data-quote="keterys" data-source="post: 4121294" data-attributes="member: 43019"><p>The funny thing is that they floated a 3rd ed version of magic missile that wasn't auto hit, but changed it on playtest... I wonder if that was copying WoW.</p><p></p><p>Oh, wait, it was _5 years before WoW came out_.</p><p></p><p>WoW shadowbolt is a 3 second cast that takes longer to cast when you're hit (and does absolutely nothing until you do), does shadow damage, and can crit once. Talented, which it should be, it puts a debuff on the target that makes them take 20% more shadow damage (helping out your team mates), casts in 2.5 seconds, has a 36 yard range. Also, this type of spell can be screwed by people jumping out of LOS right before cast, making the whole thing wasted.</p><p></p><p>It is at will in the sense that you can consume your own hit points to power more of them... </p><p></p><p>WoW Arcane Missiles is a 5 second cast that fires 1 missile every second, damage ends the spell early but does not prevent damage already done and allows you to just start a new cast, and each missile has a chance to crit on its own which makes it great for effects which trigger on crits. It has 30 yard range and _tracks_ targets so they can't just run through you to avoid it. Talented, it's _far_ more likely to affect targets (and actually used to be autohit), you're immune to push back, and it does significantly less threat so you're less likely to be attacked.</p><p></p><p>It's at will in the sense that it's one of the most mana inefficient spells unless you chain it with effects that help you regain mana or spec specifically to maintain it.</p><p></p><p>So, yeah, in the same way that Fireball and Shout are the same, sure. I mean, they both do damage and require a save.</p></blockquote><p></p>
[QUOTE="keterys, post: 4121294, member: 43019"] The funny thing is that they floated a 3rd ed version of magic missile that wasn't auto hit, but changed it on playtest... I wonder if that was copying WoW. Oh, wait, it was _5 years before WoW came out_. WoW shadowbolt is a 3 second cast that takes longer to cast when you're hit (and does absolutely nothing until you do), does shadow damage, and can crit once. Talented, which it should be, it puts a debuff on the target that makes them take 20% more shadow damage (helping out your team mates), casts in 2.5 seconds, has a 36 yard range. Also, this type of spell can be screwed by people jumping out of LOS right before cast, making the whole thing wasted. It is at will in the sense that you can consume your own hit points to power more of them... WoW Arcane Missiles is a 5 second cast that fires 1 missile every second, damage ends the spell early but does not prevent damage already done and allows you to just start a new cast, and each missile has a chance to crit on its own which makes it great for effects which trigger on crits. It has 30 yard range and _tracks_ targets so they can't just run through you to avoid it. Talented, it's _far_ more likely to affect targets (and actually used to be autohit), you're immune to push back, and it does significantly less threat so you're less likely to be attacked. It's at will in the sense that it's one of the most mana inefficient spells unless you chain it with effects that help you regain mana or spec specifically to maintain it. So, yeah, in the same way that Fireball and Shout are the same, sure. I mean, they both do damage and require a save. [/QUOTE]
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