Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4E is like WoW (NOT!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AverageCitizen" data-source="post: 4121661" data-attributes="member: 57845"><p>It would be difficult to change DnD into an MMO without wide scale brain surgery removing rational thought, abstract thinking, and imagination.</p><p></p><p>I'm a fan of MMOs, but I've always thought they're greatest weakness was that the entire game was one moment frozen in time, to be explored and replayed for ever and ever. In Everquest they are still fighting the same battle on Orc Hill that has been raging for the last... what, 15 years? The few changes that they make in an attempt to simulate actual continuity are diminished by the fact that every character I've played in WoW has killed Edwin Vancleef at least four times.</p><p></p><p>A close second is the lack of realistic AI, which, as has already been pointed out, is a deliberate decision on the part of the designers. They could make the AI fight intelligently and respond to any threat within its line of sight, but they decided to go on incredibly stupid opponents so that they would be more predictable. They follow strict formulas, which allow them to be controlled by the players. If they even added a random element, not intelligence, just randomization, combat in WoW would be a completely different experience.</p><p></p><p>In a good DnD campaign, the world the characters live in will be in a state constant flux, with consequences for action and inaction whether the players like it or not. The enemies will respond with intelligence, cunning, or savagery, depending on what the situation merits. Even a poor DM will almost automatically simulate these realities better than WoW does.</p><p></p><p>It doesn't matter if you take every single ability and class from WoW and directly port it to the tabletop, its still going to be completely different from the MMO, just by virture of the DM's creativity and the player's imagination. So... really, I don't think these concerns hold any real weight.</p><p></p><p>PS: I don't agree with the idea that the Fighter/Paladin tanking talents are effectively identical to taunts, because the DM will still have the choice to persue the action anyway. I can see many, many situations where an enemy would be willing to sacrifice its own well-being or tactical position to take down a caster, or a healer, or whatever.</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 4121661, member: 57845"] It would be difficult to change DnD into an MMO without wide scale brain surgery removing rational thought, abstract thinking, and imagination. I'm a fan of MMOs, but I've always thought they're greatest weakness was that the entire game was one moment frozen in time, to be explored and replayed for ever and ever. In Everquest they are still fighting the same battle on Orc Hill that has been raging for the last... what, 15 years? The few changes that they make in an attempt to simulate actual continuity are diminished by the fact that every character I've played in WoW has killed Edwin Vancleef at least four times. A close second is the lack of realistic AI, which, as has already been pointed out, is a deliberate decision on the part of the designers. They could make the AI fight intelligently and respond to any threat within its line of sight, but they decided to go on incredibly stupid opponents so that they would be more predictable. They follow strict formulas, which allow them to be controlled by the players. If they even added a random element, not intelligence, just randomization, combat in WoW would be a completely different experience. In a good DnD campaign, the world the characters live in will be in a state constant flux, with consequences for action and inaction whether the players like it or not. The enemies will respond with intelligence, cunning, or savagery, depending on what the situation merits. Even a poor DM will almost automatically simulate these realities better than WoW does. It doesn't matter if you take every single ability and class from WoW and directly port it to the tabletop, its still going to be completely different from the MMO, just by virture of the DM's creativity and the player's imagination. So... really, I don't think these concerns hold any real weight. PS: I don't agree with the idea that the Fighter/Paladin tanking talents are effectively identical to taunts, because the DM will still have the choice to persue the action anyway. I can see many, many situations where an enemy would be willing to sacrifice its own well-being or tactical position to take down a caster, or a healer, or whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4E is like WoW (NOT!)
Top