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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E is like WoW (NOT!)
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<blockquote data-quote="bramadan" data-source="post: 4122089" data-attributes="member: 1064"><p>I spent more time then was good for me playing WoW. </p><p>Principal reason why WoW and DnD4 will play significantly different are the ways one pays for abilities in WoW.</p><p></p><p>Rage system does not exist in DnD and that alone is such a huge difference that it is impossible to reproduce anything *like* WoW warrior with a DnD counterpart. </p><p>Mana and Energy likewise are very much unlike the at-will or per-encounter etc... abilities. </p><p>All that leads to the fact that WoW is for most part a resource management game to a much higher degree then DnD ever was and in particular then DnD 4 is going to be.</p><p></p><p>Furthermore, the way they are doing the healer characters in DnD4 is almost exactly opposite from the way they are done in WoW. Specifically they are making DnD healers be exactly what the raiding healers in WoW would dearly love to be - effective combatants who also perform the healing duties. From everything we have seen so far, cleric will be casting quite a lot of offensive spells and warlord will be swinging sword and manipulating combat positioning while they keep the party alive. If my healing druid ever cast a star-fire during a boss encounter in WoW it was sign that either combat is utterly non-challenging or that I am dying of boredom. </p><p></p><p>Marks and Aggro are also entirely different beasts. In some ways marks are much closer to warlock curses or other debuffs in WoW. Key point about marks is that they do not provide assurance that the mob will attack the tank. Rest of the crew still have to carefully consider their strategy rather then just keep an eye on their threat-meter. </p><p></p><p>I agree that roles are same in WoW and DnD4 but I also agree with previous posters who said that the roles have existed implicitely in DnD ever since 1st ed. Healer, Striker and Controller did for sure. Fighter was also at least a bit tanky since the begining. There is a reason why the iconic party since forever was Fighter/Cleric/Magic-user/Thief.</p><p></p><p>Advancement also does not look like it will be WoW like at all. WoW has crazy easy leveling advancement followed by a steep items-only raiding "end game". DnD appears to have steady but uniform advancement path with 3 distinct "tiers" of advancement levels and no real end-game past the level cap (which should be much harder to reach then WoW level-cap - for which record now is something less then 2 days of play). </p><p></p><p>There is however one thing that the DnD4 picked up from WoW and I claim that it is a greatest single thing about WoW and well worth stealing. It is the idea that fighters (and other non-magical classes) have abilities that are as diverse and tactically interesting as the magic ones. Idea of cool combat abilities was one of the things that first really impressed me about WoW and I am very happy to see DnD4 go that direction as well.</p><p></p><p>Other then that one thing, nothing like WoW at all really, hopefully a fair bit better.</p></blockquote><p></p>
[QUOTE="bramadan, post: 4122089, member: 1064"] I spent more time then was good for me playing WoW. Principal reason why WoW and DnD4 will play significantly different are the ways one pays for abilities in WoW. Rage system does not exist in DnD and that alone is such a huge difference that it is impossible to reproduce anything *like* WoW warrior with a DnD counterpart. Mana and Energy likewise are very much unlike the at-will or per-encounter etc... abilities. All that leads to the fact that WoW is for most part a resource management game to a much higher degree then DnD ever was and in particular then DnD 4 is going to be. Furthermore, the way they are doing the healer characters in DnD4 is almost exactly opposite from the way they are done in WoW. Specifically they are making DnD healers be exactly what the raiding healers in WoW would dearly love to be - effective combatants who also perform the healing duties. From everything we have seen so far, cleric will be casting quite a lot of offensive spells and warlord will be swinging sword and manipulating combat positioning while they keep the party alive. If my healing druid ever cast a star-fire during a boss encounter in WoW it was sign that either combat is utterly non-challenging or that I am dying of boredom. Marks and Aggro are also entirely different beasts. In some ways marks are much closer to warlock curses or other debuffs in WoW. Key point about marks is that they do not provide assurance that the mob will attack the tank. Rest of the crew still have to carefully consider their strategy rather then just keep an eye on their threat-meter. I agree that roles are same in WoW and DnD4 but I also agree with previous posters who said that the roles have existed implicitely in DnD ever since 1st ed. Healer, Striker and Controller did for sure. Fighter was also at least a bit tanky since the begining. There is a reason why the iconic party since forever was Fighter/Cleric/Magic-user/Thief. Advancement also does not look like it will be WoW like at all. WoW has crazy easy leveling advancement followed by a steep items-only raiding "end game". DnD appears to have steady but uniform advancement path with 3 distinct "tiers" of advancement levels and no real end-game past the level cap (which should be much harder to reach then WoW level-cap - for which record now is something less then 2 days of play). There is however one thing that the DnD4 picked up from WoW and I claim that it is a greatest single thing about WoW and well worth stealing. It is the idea that fighters (and other non-magical classes) have abilities that are as diverse and tactically interesting as the magic ones. Idea of cool combat abilities was one of the things that first really impressed me about WoW and I am very happy to see DnD4 go that direction as well. Other then that one thing, nothing like WoW at all really, hopefully a fair bit better. [/QUOTE]
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