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<blockquote data-quote="Lacyon" data-source="post: 4125315" data-attributes="member: 63046"><p>It sounds like the idea is that you use basic attacks for OAs, charges, and special powers (presumably from Warlord or other leader-types) that grant you attacks when it's not your turn. This should accomplish several things:</p><p></p><p>Provoking an Opportunity Attack is less dangerous in general, because you aren't granting your opponent his full offensive power against you. This should make people consider options they might have otherwise ignored.</p><p></p><p>The benefits of charging don't need to be counter-balanced by an AC penalty that you have to remember until your next turn, because you've already restricted yourself to using the basic attack instead of your special powers.</p><p></p><p>You don't have to worry as much about Warlord abilities that grant free attacks being too powerful because, again, they don't let the Fighter-types use their full offensive capability.</p><p></p><p>You also don't have the awkward situation where some characters' out-of-turn attacks outshine the current character's actions.</p><p></p><p>It does all these things with one very simple subsystem. I like it.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4125315, member: 63046"] It sounds like the idea is that you use basic attacks for OAs, charges, and special powers (presumably from Warlord or other leader-types) that grant you attacks when it's not your turn. This should accomplish several things: Provoking an Opportunity Attack is less dangerous in general, because you aren't granting your opponent his full offensive power against you. This should make people consider options they might have otherwise ignored. The benefits of charging don't need to be counter-balanced by an AC penalty that you have to remember until your next turn, because you've already restricted yourself to using the basic attack instead of your special powers. You don't have to worry as much about Warlord abilities that grant free attacks being too powerful because, again, they don't let the Fighter-types use their full offensive capability. You also don't have the awkward situation where some characters' out-of-turn attacks outshine the current character's actions. It does all these things with one very simple subsystem. I like it. [/QUOTE]
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