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General Tabletop Discussion
D&D Older Editions
4E is too balanced - options to replace all martial dailies?
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<blockquote data-quote="jedavis" data-source="post: 5392768" data-attributes="member: 35933"><p>Hey all, I'm actually a 3.x player, but your Groove Points idea sounds really, really similar to Iron Heroes' notion of tokens, so if you're looking for kind of a sample implementation of Groove Points (albeit a 3.x derivative), you might take a look at that.</p><p></p><p>Particularly, IH had multiple classes that ran on tokens, but the kind of tokens, the methods by which they were produced, and what they could be spent on varied significantly. For example, the Berserker gets Rage tokens whenever he's hit, and can spend Rage tokens to (duh) rage. The Executioner (assassin, basically) gets a pool of Execution tokens at the beginning of each combat and can spend them to boost sneak attacks, but has a hard time earning more. This creates significant differences in the way classes play even though they're structured similarly; Executioners are great in short fights, but run out of steam, whereas Berserkers start out weak and get stronger as combat goes on.</p><p></p><p>So if you're looking to introduce 1) Groove points and 2) variety in classes, you might look to IH for some inspiration.</p></blockquote><p></p>
[QUOTE="jedavis, post: 5392768, member: 35933"] Hey all, I'm actually a 3.x player, but your Groove Points idea sounds really, really similar to Iron Heroes' notion of tokens, so if you're looking for kind of a sample implementation of Groove Points (albeit a 3.x derivative), you might take a look at that. Particularly, IH had multiple classes that ran on tokens, but the kind of tokens, the methods by which they were produced, and what they could be spent on varied significantly. For example, the Berserker gets Rage tokens whenever he's hit, and can spend Rage tokens to (duh) rage. The Executioner (assassin, basically) gets a pool of Execution tokens at the beginning of each combat and can spend them to boost sneak attacks, but has a hard time earning more. This creates significant differences in the way classes play even though they're structured similarly; Executioners are great in short fights, but run out of steam, whereas Berserkers start out weak and get stronger as combat goes on. So if you're looking to introduce 1) Groove points and 2) variety in classes, you might look to IH for some inspiration. [/QUOTE]
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4E is too balanced - options to replace all martial dailies?
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